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Do you like XP costs for magic item creation?
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<blockquote data-quote="Treebore" data-source="post: 4566155" data-attributes="member: 10177"><p>I found time to be a great way to keep them from manufacturing items. They could only do so between adventures. Beyond that gold is also a good way to control it.</p><p></p><p>If I wanted more then I think doing it "old school" where they lose a point of CON is a good one. Say for each item made they lose a point of CON that cannot be restored or regained for a campaign year. The DM can rule that being a in game year, or a year of actual gaming time.</p><p></p><p>Another limitation is saying a character can only make 1+CON bonus items in a given year. IF they go beyond that they permanently lose 2 CON points, non restorable.</p><p></p><p>Much better ways than spending XP's.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4566155, member: 10177"] I found time to be a great way to keep them from manufacturing items. They could only do so between adventures. Beyond that gold is also a good way to control it. If I wanted more then I think doing it "old school" where they lose a point of CON is a good one. Say for each item made they lose a point of CON that cannot be restored or regained for a campaign year. The DM can rule that being a in game year, or a year of actual gaming time. Another limitation is saying a character can only make 1+CON bonus items in a given year. IF they go beyond that they permanently lose 2 CON points, non restorable. Much better ways than spending XP's. [/QUOTE]
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