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Do you like XP costs for magic item creation?
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<blockquote data-quote="delericho" data-source="post: 4567130" data-attributes="member: 22424"><p>I voted "yes", but the answer is really more like "sort of". I like the concept, but the implementation needs work.</p><p></p><p>The thing is, a character's raw XP total is only relevant right at the level-gain threshold. So, a character who spends 200 XP crafting items is either going to be penalised not at all (most of the time), or be a full level behind his peers (when the total happens to be just below the threshold). (Sean Reynolds went into this sort of thing is <a href="http://www.seankreynolds.com/rpgfiles/rants/LAvsXPpenalty.html" target="_blank">more detail</a>, although he was talking about LA races at the time.)</p><p></p><p>Plus, due to a quirk in the XP rules, a character who crafts items may actually end up ahead of his peers as a result of this cost. If he happens to be just below the level threshold when XP is given out, he'll gain more than his peers due to his lower level. If the party also happens to be gaining a large number of XP at the time, this disparity may actually completely negate the XP cost paid.</p><p></p><p></p><p></p><p>That is a <em>spectacular</em> idea. "A character who creates a minor magic item is considered to have a negative level until he attains one milestone; a character who creates a mid-level magic items is considered to have a negative level until he attains two milestones; and a character who creates a major magic item is considered to have a negative level until he attains three milestones"? (Apologies for mixing 3e and 4e terminology. I'm sure you get the idea.)</p></blockquote><p></p>
[QUOTE="delericho, post: 4567130, member: 22424"] I voted "yes", but the answer is really more like "sort of". I like the concept, but the implementation needs work. The thing is, a character's raw XP total is only relevant right at the level-gain threshold. So, a character who spends 200 XP crafting items is either going to be penalised not at all (most of the time), or be a full level behind his peers (when the total happens to be just below the threshold). (Sean Reynolds went into this sort of thing is [URL="http://www.seankreynolds.com/rpgfiles/rants/LAvsXPpenalty.html"]more detail[/URL], although he was talking about LA races at the time.) Plus, due to a quirk in the XP rules, a character who crafts items may actually end up ahead of his peers as a result of this cost. If he happens to be just below the level threshold when XP is given out, he'll gain more than his peers due to his lower level. If the party also happens to be gaining a large number of XP at the time, this disparity may actually completely negate the XP cost paid. That is a [I]spectacular[/I] idea. "A character who creates a minor magic item is considered to have a negative level until he attains one milestone; a character who creates a mid-level magic items is considered to have a negative level until he attains two milestones; and a character who creates a major magic item is considered to have a negative level until he attains three milestones"? (Apologies for mixing 3e and 4e terminology. I'm sure you get the idea.) [/QUOTE]
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