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Do you like XP costs for magic item creation?
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<blockquote data-quote="El Mahdi" data-source="post: 4567606" data-attributes="member: 59506"><p>I think for me, I'd prefer to use something more like this:</p><p> </p><p>When creating magic items, casters imbue a bit of themselves (spirit, magical energy, lifeforce, etc.) into the item. But, with the innate survival that all living things have, casters won't release enough of their lifeforce to adversely affect themselves (usually). So, limiting how often a caster can create (imbue) a magic item, based on level or XP of the item, makes more sense to me. </p><p> </p><p>Making items more often than the caster is able to recover would result in adverse effects (temporary loss of HP, temporary reduction of Constitution, temporary reduction in caster level, etc.). Although, it is possible (and narratively modeled in some fiction) for a caster to sacrifice all of his energy into the creation of an item, thereby killing himself (or becoming one with the force<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p> </p><p> </p><p>But, I think I would grant XP after the successful completion of a project.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> The limiting factor would be how often the caster can actually create an item.</p><p> </p><p> </p><p> </p><p>I've never really thought about this indepth before (I've never had a PC wanting to make a magic item), but this thread has got me thinking. I'll probably make something up along the above lines, when and if I have a PC that wants to do this.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4567606, member: 59506"] I think for me, I'd prefer to use something more like this: When creating magic items, casters imbue a bit of themselves (spirit, magical energy, lifeforce, etc.) into the item. But, with the innate survival that all living things have, casters won't release enough of their lifeforce to adversely affect themselves (usually). So, limiting how often a caster can create (imbue) a magic item, based on level or XP of the item, makes more sense to me. Making items more often than the caster is able to recover would result in adverse effects (temporary loss of HP, temporary reduction of Constitution, temporary reduction in caster level, etc.). Although, it is possible (and narratively modeled in some fiction) for a caster to sacrifice all of his energy into the creation of an item, thereby killing himself (or becoming one with the force;)). But, I think I would grant XP after the successful completion of a project.:cool: The limiting factor would be how often the caster can actually create an item. I've never really thought about this indepth before (I've never had a PC wanting to make a magic item), but this thread has got me thinking. I'll probably make something up along the above lines, when and if I have a PC that wants to do this. [/QUOTE]
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Do you like XP costs for magic item creation?
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