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Do you like XP costs for magic item creation?
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<blockquote data-quote="Treebore" data-source="post: 4568579" data-attributes="member: 10177"><p>I posted what my revised house rule will be, revised do to ideas this thread gave me, earlier in this thread. I don't know exactly where but I'll try to repeat it from memory. My rules uses CON, not XP's. Here it goes:</p><p></p><p>A spell caster can make 1+CON bonus magic items (items requiring enchant an item and permanency, not potions and scrolls) per year without permanent debilitating effect. If they have to make more they will PERMANENTLY lose 2 points of CON that can never be restored. They do lose 2 points of CON for one month, that can be magically restored, but otherwise they lose 2 CON for one month, and they also lose any bonus HP the higher CON gave them and any CON the lower score takes away due to a negative modifying kicking in.</p><p></p><p>So with this a PC or NPC can only make one item per year, or 5 if they have an 18 CON, and none if their CON gives them a -1 penalty. I would also stipulate that this is their base, un-enhanced from magic CON. So wearing an item that boosts their CON does not help with this particular aspect. But could, if the DM wishes to allow it.</p><p></p><p>So even if they can make 5 items per year, it is unlikely they would make more than one such item within a month. Then again, if its a moderately powerful item, they took more than one month to make the item anyways, and then will spend the next 30 days having a negative CON score.</p><p></p><p>So they could conceivably start another item and not even finish it before the CON loss from the last item fades.</p><p></p><p>Actually, now I am thinking of only having CON lost when the item requires a permanency spell to be used. So most wands, staves, and some Rods won't even cost them CON. Staff of the MAgi, Power, and all the others with permanent effects, would require a Permanency spell and cost the CON.</p><p></p><p></p><p>This is how I would like it. Other DM's who like the idea of magic always taking some of the casters life force can alter this base line rules with temporary loss of CON for all magical items, and temporary loss of HP from making scrolls, potions, and any other minor item. Or mix it up until it suits their tastes best.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4568579, member: 10177"] I posted what my revised house rule will be, revised do to ideas this thread gave me, earlier in this thread. I don't know exactly where but I'll try to repeat it from memory. My rules uses CON, not XP's. Here it goes: A spell caster can make 1+CON bonus magic items (items requiring enchant an item and permanency, not potions and scrolls) per year without permanent debilitating effect. If they have to make more they will PERMANENTLY lose 2 points of CON that can never be restored. They do lose 2 points of CON for one month, that can be magically restored, but otherwise they lose 2 CON for one month, and they also lose any bonus HP the higher CON gave them and any CON the lower score takes away due to a negative modifying kicking in. So with this a PC or NPC can only make one item per year, or 5 if they have an 18 CON, and none if their CON gives them a -1 penalty. I would also stipulate that this is their base, un-enhanced from magic CON. So wearing an item that boosts their CON does not help with this particular aspect. But could, if the DM wishes to allow it. So even if they can make 5 items per year, it is unlikely they would make more than one such item within a month. Then again, if its a moderately powerful item, they took more than one month to make the item anyways, and then will spend the next 30 days having a negative CON score. So they could conceivably start another item and not even finish it before the CON loss from the last item fades. Actually, now I am thinking of only having CON lost when the item requires a permanency spell to be used. So most wands, staves, and some Rods won't even cost them CON. Staff of the MAgi, Power, and all the others with permanent effects, would require a Permanency spell and cost the CON. This is how I would like it. Other DM's who like the idea of magic always taking some of the casters life force can alter this base line rules with temporary loss of CON for all magical items, and temporary loss of HP from making scrolls, potions, and any other minor item. Or mix it up until it suits their tastes best. [/QUOTE]
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