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Do you like XP costs for magic item creation?
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<blockquote data-quote="GreatLemur" data-source="post: 4575232" data-attributes="member: 28553"><p>I do not dig XP costs for anything. They feel ridiculously punitive, they frequently tax those who won't actually be benefitting (directly) from the expenditure, they threaten to disrupt level parity, and they make things rather difficult for those of us who don't use XP in the first place.</p><p></p><p>The method that sounds best to me is replace XP with some magical raw material--like residuum from 4e, or levin from Green Ronin's <em>Advanced Gamemaster's Guide</em>--which can be harvested from other magical items, supernatural creatures, places of arcane power, etc. That way, the DM can give out a sort of treasure which functions as <em>potential</em> magic items, to be forged by the PCs into whatever they need . . . but always limited by what the DM supplies.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 4575232, member: 28553"] I do not dig XP costs for anything. They feel ridiculously punitive, they frequently tax those who won't actually be benefitting (directly) from the expenditure, they threaten to disrupt level parity, and they make things rather difficult for those of us who don't use XP in the first place. The method that sounds best to me is replace XP with some magical raw material--like residuum from 4e, or levin from Green Ronin's [i]Advanced Gamemaster's Guide[/i]--which can be harvested from other magical items, supernatural creatures, places of arcane power, etc. That way, the DM can give out a sort of treasure which functions as [i]potential[/i] magic items, to be forged by the PCs into whatever they need . . . but always limited by what the DM supplies. [/QUOTE]
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Do you like XP costs for magic item creation?
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