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Do you love Awesome Names?
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<blockquote data-quote="tuxgeo" data-source="post: 7025874" data-attributes="member: 61026"><p>Alright, I voted "Awesome names are awesome," because they are. </p><p></p><p><em>However</em>, not all names that aspire to awesomeness ever actually get there. It is entirely possible to try too hard. </p><p></p><p>As for my own characters, I have been all over the place in the range of complexity from simple names to ones that "sound like a fantasy name" to ones that "I could never pronounce that in a hundred years." I eschew umlauts, but I do include "ae," "oe," and "ue" spellings when appropriate. </p><p></p><p>Sometimes I get carried away. </p><p>Gnomes are supposed to love having lots of names, right? How about, "Gildan Elroy Hyssop Winesong Imphfinning PoDandu TaVanish LaTortoise?" (He could call himself "Gilroy" by making a portmanteau of his first two names; but some in the party might call him "Gilderoy," and that would be detrimental to the seriousness of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>On the other hand, a human named "Buxton Burfield Sedgwick Thredony Hartnell Smallege Rudgwort Ridgeway Rounser" would clearly be a case of trying too hard. </p><p>I'm still designing a putative elf bard, retired from adventuring, who is currently named "Aeonas Aubano," which is supposed to conjure up reminiscences of Aesop and Leonidas and Oberon, but I still think that looks a bit stilted. (Needs more work?) At least I didn't name him "Ubbniyart Mibbnade," but I did <em>type that moniker in</em> while I was designing him. . . .</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 7025874, member: 61026"] Alright, I voted "Awesome names are awesome," because they are. [I]However[/I], not all names that aspire to awesomeness ever actually get there. It is entirely possible to try too hard. As for my own characters, I have been all over the place in the range of complexity from simple names to ones that "sound like a fantasy name" to ones that "I could never pronounce that in a hundred years." I eschew umlauts, but I do include "ae," "oe," and "ue" spellings when appropriate. Sometimes I get carried away. Gnomes are supposed to love having lots of names, right? How about, "Gildan Elroy Hyssop Winesong Imphfinning PoDandu TaVanish LaTortoise?" (He could call himself "Gilroy" by making a portmanteau of his first two names; but some in the party might call him "Gilderoy," and that would be detrimental to the seriousness of the game. :) ) On the other hand, a human named "Buxton Burfield Sedgwick Thredony Hartnell Smallege Rudgwort Ridgeway Rounser" would clearly be a case of trying too hard. I'm still designing a putative elf bard, retired from adventuring, who is currently named "Aeonas Aubano," which is supposed to conjure up reminiscences of Aesop and Leonidas and Oberon, but I still think that looks a bit stilted. (Needs more work?) At least I didn't name him "Ubbniyart Mibbnade," but I did [I]type that moniker in[/I] while I was designing him. . . . [/QUOTE]
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