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Do you love Awesome Names?
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<blockquote data-quote="MostlyDm" data-source="post: 7026593" data-attributes="member: 6788973"><p>See, I'm fine with stuff like that. Khanjali Mac? No problem. Robilar? Tenser? Even Melf or Rary? Sure.</p><p></p><p>A recent player was going to play a human named Rob. When he saw the Dragonborn, he thought they looked awesome. But the Dragonborn "Rob" sounded dumb to him. His solution? Dragonborn Rob becomes Drob.</p><p></p><p>Drob is a fine name, doesn't break immersion to me at all.</p><p></p><p>The key thing, to me, is context. If the joke is a meta joke that doesn't exist in the fantasy world, it works fine for me. Unless it's an intentionally silly game, which I do play sometimes but is not my preference, I don't want the joke to be explicit in the fantasy world. Fighter McFightFace is hard to get around, for me. But Trodaire McTroidDreach (Which is what you get when you google translate Fighter, Fight, and Face into Irish and try to figure out which word best fits the context) is... well, it looks hard to pronounce, like all Irish words. So I wouldn't choose it. But if you can figure out how to say it, I bet it's actually not that bad.</p><p></p><p>In 20+ years of gaming, I've honestly never encountered the situation I hear people complain about... where the DM or the players find the names of NPCs or PCs to be too hard to remember/say/pay attention to/etc. I always hear people talk about that as an issue, but I have never really experienced it. I guess if this was a big problem in your games, there'd be some value added in having everyone's names be goofy and memorable. </p><p></p><p>I've also seen people joke about just using real world names. So, King George Washington summons the party to his palace at New York, and charges them with venturing into the dark city of Detroit and slaying the evil lord Julius Caesar and his court wizard Ringo Starr.</p><p></p><p>The concept always amuses, but I think it would actually be more confusing for me, not easier at all.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7026593, member: 6788973"] See, I'm fine with stuff like that. Khanjali Mac? No problem. Robilar? Tenser? Even Melf or Rary? Sure. A recent player was going to play a human named Rob. When he saw the Dragonborn, he thought they looked awesome. But the Dragonborn "Rob" sounded dumb to him. His solution? Dragonborn Rob becomes Drob. Drob is a fine name, doesn't break immersion to me at all. The key thing, to me, is context. If the joke is a meta joke that doesn't exist in the fantasy world, it works fine for me. Unless it's an intentionally silly game, which I do play sometimes but is not my preference, I don't want the joke to be explicit in the fantasy world. Fighter McFightFace is hard to get around, for me. But Trodaire McTroidDreach (Which is what you get when you google translate Fighter, Fight, and Face into Irish and try to figure out which word best fits the context) is... well, it looks hard to pronounce, like all Irish words. So I wouldn't choose it. But if you can figure out how to say it, I bet it's actually not that bad. In 20+ years of gaming, I've honestly never encountered the situation I hear people complain about... where the DM or the players find the names of NPCs or PCs to be too hard to remember/say/pay attention to/etc. I always hear people talk about that as an issue, but I have never really experienced it. I guess if this was a big problem in your games, there'd be some value added in having everyone's names be goofy and memorable. I've also seen people joke about just using real world names. So, King George Washington summons the party to his palace at New York, and charges them with venturing into the dark city of Detroit and slaying the evil lord Julius Caesar and his court wizard Ringo Starr. The concept always amuses, but I think it would actually be more confusing for me, not easier at all. [/QUOTE]
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