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Do you make changes with 3e Rogues?
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<blockquote data-quote="Rhael" data-source="post: 444381" data-attributes="member: 5269"><p>Before my opinion, some points (and I'm going to largely ignore this stuff about sneak attacks and so-on).</p><p></p><p>Meepo - I believe that cross-class skills are used more often than you may realise. Especially for those players aiming for Prestige classes and those after a bit of a roleplaying experience rather than a power-playing experience.</p><p></p><p>Green slime - it always amazes me the way people stick to what is in the books all the time and want other people to take note of the fact that you changed the price of some items and capped the abilities. Take note, people - the book is not gospel, it is merely a good base to work from.</p><p></p><p>Now, in answer to the original question. I agree with many of you, the 3e rogue is the best incarnation of the class to date because it gives the greatest flexibility. The 'Thieves' of old were always too limited, but now the rogue can be a large number of things and the huge number of skill points are the greatest asset (hence, Int is v. important). </p><p></p><p>Alternate classes are all over the place, but you have to be careful about applying a change where it is not necessary. My GM used an alternate ranger class (by Monte Cook) and it works pretty well (because the standard one was so slanted towards the Drizzt-style two-weapon combat that it was pointless being a ranger unless that was what you wanted to do), however things can go awry.</p><p></p><p>You showed that you hadn't given sufficient thought to the question before asking it via your ignorance of the ins and outs of the class (eg: Use Magic Item).</p><p></p><p>Hook.</p></blockquote><p></p>
[QUOTE="Rhael, post: 444381, member: 5269"] Before my opinion, some points (and I'm going to largely ignore this stuff about sneak attacks and so-on). Meepo - I believe that cross-class skills are used more often than you may realise. Especially for those players aiming for Prestige classes and those after a bit of a roleplaying experience rather than a power-playing experience. Green slime - it always amazes me the way people stick to what is in the books all the time and want other people to take note of the fact that you changed the price of some items and capped the abilities. Take note, people - the book is not gospel, it is merely a good base to work from. Now, in answer to the original question. I agree with many of you, the 3e rogue is the best incarnation of the class to date because it gives the greatest flexibility. The 'Thieves' of old were always too limited, but now the rogue can be a large number of things and the huge number of skill points are the greatest asset (hence, Int is v. important). Alternate classes are all over the place, but you have to be careful about applying a change where it is not necessary. My GM used an alternate ranger class (by Monte Cook) and it works pretty well (because the standard one was so slanted towards the Drizzt-style two-weapon combat that it was pointless being a ranger unless that was what you wanted to do), however things can go awry. You showed that you hadn't given sufficient thought to the question before asking it via your ignorance of the ins and outs of the class (eg: Use Magic Item). Hook. [/QUOTE]
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