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General Tabletop Discussion
*TTRPGs General
Do you make clerics research new spells not in the PHB?
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<blockquote data-quote="Vascant" data-source="post: 4674278" data-attributes="member: 13927"><p>I didn't go into this because it was beyond the scope of the original topic but in my world there is no assumption that all clerics have access to all spells. Each god has his own spell list and each cleric's faith is determined. Based on these two you come up with a final list of spells that a specific cleric can select from. If a new spell comes out or that I develop for my game and I feel the a specific cleric in question has already proven himself worthy, then by all means they see the divine light. However, I do now assume anything is simply given as you would have it because you feel you have nothing to prove.</p><p></p><p>Let me state this also, wizards and sorcerers also do not get to blindly select spells when they gain a new level. The idea that every spell is open for selection is crazy. Sorcerers have their bloodline which almost creates the base spells, as does their moral and ethical swing but they can also select a bit longer and expensive route using a scroll as the base. Wizards base is determine by where exactly they are in the world at that given moment to create the baseline and even then there is a fair amount of research involved. The default method for wizards is actually the more expensive and time consuming, most adventuring wizards will use the direct work of others to resolve this and by using a spell book of a slain wizard or unrestricted access from a close friend.</p><p></p><p>All classes go through some sort of learning process, just the nature of learning.. I do know my world is not for everyone but I figure that is why there are others that DM but I do have 29 people that I DM for over the course of a month and they do enjoy my world, so that is what I focus on.</p></blockquote><p></p>
[QUOTE="Vascant, post: 4674278, member: 13927"] I didn't go into this because it was beyond the scope of the original topic but in my world there is no assumption that all clerics have access to all spells. Each god has his own spell list and each cleric's faith is determined. Based on these two you come up with a final list of spells that a specific cleric can select from. If a new spell comes out or that I develop for my game and I feel the a specific cleric in question has already proven himself worthy, then by all means they see the divine light. However, I do now assume anything is simply given as you would have it because you feel you have nothing to prove. Let me state this also, wizards and sorcerers also do not get to blindly select spells when they gain a new level. The idea that every spell is open for selection is crazy. Sorcerers have their bloodline which almost creates the base spells, as does their moral and ethical swing but they can also select a bit longer and expensive route using a scroll as the base. Wizards base is determine by where exactly they are in the world at that given moment to create the baseline and even then there is a fair amount of research involved. The default method for wizards is actually the more expensive and time consuming, most adventuring wizards will use the direct work of others to resolve this and by using a spell book of a slain wizard or unrestricted access from a close friend. All classes go through some sort of learning process, just the nature of learning.. I do know my world is not for everyone but I figure that is why there are others that DM but I do have 29 people that I DM for over the course of a month and they do enjoy my world, so that is what I focus on. [/QUOTE]
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Do you make clerics research new spells not in the PHB?
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