Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Do you make your good gods worth worshipping?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 2170447" data-attributes="member: 8835"><p>having the gods intervene directly in a campaign is risky. the whole deus ex machina problem. Basically, the DM plays the role of the gods (as NPCs). You can't have the NPCs saving the PCs bacon all the time, or the players would resent that. So in effect, you have to avoid having the gods intervene directly.</p><p></p><p>This is modeled then, by the clerics getting spells. The clerics are doing the god's work, so they get the god's power to do that work. Since the PCs can be clerics, they get the benefit of the god's power and divine will, but it is at their control, thus, they are still responsible for saving the day. This makes for good story telling, but forces us to suspend disbelief.</p><p></p><p>The problem is, if you're a god, you got lots of power. So how come you can't use it to smite whomever you feel like. GMs and story writers have tackled this problem for years. Heck, theologians have pondered it in the real world (i.e. why did the world trade center fall). Top it off with the perspective problem. In the real world, the majority of religions are monotheistic with non-magic clerics (instead relying on their deity's "mysterious ways"). In D&D, the majority of campaign worlds are polytheistic or animistic and clerics do cast spells. Kinda makes it hard to find a role-model or understanding of how the D&D world's religion system works. </p><p></p><p>I'm not picking sides in any real world debate here, but like D&D economics, there's little in common with the real world and D&D. Thus, when we start looking at the practicalities of what can be done in D&D, it starts seeming more and more alien to us. Certainly, if a PC was a god, they'd do a whole bunch of stuff that "normal" gods don't do. And that would throw a bunch of stuff out of whack (much like using some simple magic items in clever ways disrupts the local economy in D&D). So unless you're prepared for REALLY active divine intervention, you've got to have a religion system that prevents divine intervention.</p><p></p><p>Here's one god-model that might support this "divine prevention":</p><p>the gods are Giants. I mean big with a capital G. Kinda like the greek gods, being from titans and such. Balancing the world on their back kind of big. Physically really big. A fingerprint the size of Texas (for those not familiar with Texas, it's a really big place). What happens when you're that big? Well, let's say you're a god. And you've been watching Bob. Bob's been bad, so you spit on him. Whoosh! You just started the Great Flood. Half of civilization's been wiped out. Way to go. Everything gods do is big. Spells, etc. So if the gods want to watch what's going on, they need to keep their paws off. Direct intervention causes more harm than good. We can also guess that they're busy keeping the loony god of destruction as far away from our planet as possible. Don't let that goober get his hands on it, or he'll probably eat it or break it. So at best, all they can do is broadcast some spells out for clerics in tune with them to use. It's probably not even on a personal basis. Good clerics get spell energy from the good god. And loony clerics of destruction get spell energy from the loony destruction god, who's currently being held down by 3 other gods.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2170447, member: 8835"] having the gods intervene directly in a campaign is risky. the whole deus ex machina problem. Basically, the DM plays the role of the gods (as NPCs). You can't have the NPCs saving the PCs bacon all the time, or the players would resent that. So in effect, you have to avoid having the gods intervene directly. This is modeled then, by the clerics getting spells. The clerics are doing the god's work, so they get the god's power to do that work. Since the PCs can be clerics, they get the benefit of the god's power and divine will, but it is at their control, thus, they are still responsible for saving the day. This makes for good story telling, but forces us to suspend disbelief. The problem is, if you're a god, you got lots of power. So how come you can't use it to smite whomever you feel like. GMs and story writers have tackled this problem for years. Heck, theologians have pondered it in the real world (i.e. why did the world trade center fall). Top it off with the perspective problem. In the real world, the majority of religions are monotheistic with non-magic clerics (instead relying on their deity's "mysterious ways"). In D&D, the majority of campaign worlds are polytheistic or animistic and clerics do cast spells. Kinda makes it hard to find a role-model or understanding of how the D&D world's religion system works. I'm not picking sides in any real world debate here, but like D&D economics, there's little in common with the real world and D&D. Thus, when we start looking at the practicalities of what can be done in D&D, it starts seeming more and more alien to us. Certainly, if a PC was a god, they'd do a whole bunch of stuff that "normal" gods don't do. And that would throw a bunch of stuff out of whack (much like using some simple magic items in clever ways disrupts the local economy in D&D). So unless you're prepared for REALLY active divine intervention, you've got to have a religion system that prevents divine intervention. Here's one god-model that might support this "divine prevention": the gods are Giants. I mean big with a capital G. Kinda like the greek gods, being from titans and such. Balancing the world on their back kind of big. Physically really big. A fingerprint the size of Texas (for those not familiar with Texas, it's a really big place). What happens when you're that big? Well, let's say you're a god. And you've been watching Bob. Bob's been bad, so you spit on him. Whoosh! You just started the Great Flood. Half of civilization's been wiped out. Way to go. Everything gods do is big. Spells, etc. So if the gods want to watch what's going on, they need to keep their paws off. Direct intervention causes more harm than good. We can also guess that they're busy keeping the loony god of destruction as far away from our planet as possible. Don't let that goober get his hands on it, or he'll probably eat it or break it. So at best, all they can do is broadcast some spells out for clerics in tune with them to use. It's probably not even on a personal basis. Good clerics get spell energy from the good god. And loony clerics of destruction get spell energy from the loony destruction god, who's currently being held down by 3 other gods. Janx [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you make your good gods worth worshipping?
Top