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Do you make your good gods worth worshipping?
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<blockquote data-quote="S'mon" data-source="post: 2170683" data-attributes="member: 463"><p>I've GM'd a lot of deity campaigns and I haven't really experienced this. From the perspective of ordinary mortals 17th level Wizards can do most of the stuff a god can, after all. With godly politics, sometimes gods fight and die, but some kind of godly order - a pantheon, or group of pantheons, quickly emerges. In my campaign with multiple groups of gods and a big role for the Norse pantheon, sometimes there are disruptions to the divine order, but it quickly reasserts itself. It's like the Cold War - no one wants to press the Big Red Button of all-out war, that way everyone would lose - gods aren't gods if no worshippers survive to worship them. So gods rarely intervene directly, if they do it's to deal with a commensurate force. Ask Upper_Krust how he plays Thrin and you'll see how a typical god focused on long-term survival and advancement functions & suceeds - largely</p><p>by knowing the rules and sticking to them. Other PCs IMC have achieved godhood, but they didn't learn the rules and rarely lasted long - eg killing sprees are not conducive to long term survival.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2170683, member: 463"] I've GM'd a lot of deity campaigns and I haven't really experienced this. From the perspective of ordinary mortals 17th level Wizards can do most of the stuff a god can, after all. With godly politics, sometimes gods fight and die, but some kind of godly order - a pantheon, or group of pantheons, quickly emerges. In my campaign with multiple groups of gods and a big role for the Norse pantheon, sometimes there are disruptions to the divine order, but it quickly reasserts itself. It's like the Cold War - no one wants to press the Big Red Button of all-out war, that way everyone would lose - gods aren't gods if no worshippers survive to worship them. So gods rarely intervene directly, if they do it's to deal with a commensurate force. Ask Upper_Krust how he plays Thrin and you'll see how a typical god focused on long-term survival and advancement functions & suceeds - largely by knowing the rules and sticking to them. Other PCs IMC have achieved godhood, but they didn't learn the rules and rarely lasted long - eg killing sprees are not conducive to long term survival. [/QUOTE]
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