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Do you make your own adventures?
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<blockquote data-quote="the Jester" data-source="post: 1944903" data-attributes="member: 1210"><p>I mostly write my own adventures, but some of the time I run published stuff... and some of that stuff is <em>long</em> (Return to the Tomb of Horrors, I'm looking at you!). </p><p></p><p>I do pull a lot of stuff from 'what has gone before' in my campaign, and some of that relates to later plot threads.</p><p></p><p>Let's see- since 3e came out, I've run the following published stuff:</p><p></p><p><em>Return to the Temple of Elemental Evil</em> (about 20% of it- the group just dabbled in it)</p><p><em>Of Sound Mind</em></p><p><em>Return to the Tomb of Horrors</em> (skipped the first about 15%)</p><p><em>The Gates of Firestorm Peak</em></p><p></p><p>Now, figure that we've prolly averaged 2 games/week since 3e came out, and you get the idea that we've gamed an awful lot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So, given the quanitity of dnd in my group, that's not a lot of published work. (Most of it was significantly altered, too, with the exception of OSM and GoFSP.)</p><p></p><p>Edit: Oh, yeah- why do I prefer to write most of my own stuff?</p><p></p><p>To me much of the joy of dming is campaign construction. I love building monsters, I love weaving convoluted plot lines together, I love tying it all to the pcs. Modules both leave less room for this and also don't usually fit the setting quite as well either (in my experience and opinion).</p></blockquote><p></p>
[QUOTE="the Jester, post: 1944903, member: 1210"] I mostly write my own adventures, but some of the time I run published stuff... and some of that stuff is [i]long[/i] (Return to the Tomb of Horrors, I'm looking at you!). I do pull a lot of stuff from 'what has gone before' in my campaign, and some of that relates to later plot threads. Let's see- since 3e came out, I've run the following published stuff: [i]Return to the Temple of Elemental Evil[/i] (about 20% of it- the group just dabbled in it) [i]Of Sound Mind Return to the Tomb of Horrors[/i] (skipped the first about 15%) [i]The Gates of Firestorm Peak[/i] Now, figure that we've prolly averaged 2 games/week since 3e came out, and you get the idea that we've gamed an awful lot. :) So, given the quanitity of dnd in my group, that's not a lot of published work. (Most of it was significantly altered, too, with the exception of OSM and GoFSP.) Edit: Oh, yeah- why do I prefer to write most of my own stuff? To me much of the joy of dming is campaign construction. I love building monsters, I love weaving convoluted plot lines together, I love tying it all to the pcs. Modules both leave less room for this and also don't usually fit the setting quite as well either (in my experience and opinion). [/QUOTE]
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