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Do you make your own adventures
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<blockquote data-quote="Doctor Bomb" data-source="post: 1947876" data-attributes="member: 8300"><p><strong>NONE OF THE ABOVE</strong></p><p></p><p>I selected "mostly use published stuff" because in the rare case that I actually run an adventure module, it is a slightly modified adventure, mostly pulled from the free stuff on the WotC website. I think I have run three different groups through Hommlet about a dozen times, in various guises. </p><p>Usually, I just gather with the group and let them run the adventure, and I take the part of global narrator/massively multiple personality NPC. Probably because my groups tend to be a little on the schitzophrenic side, and don't take to hooks well. They are as likely to leave the scene or ignore a clue as to follow up on what's provided in published modules. God forbid the peasant mob mistakes them for the bad guys. That's a lot of dead peasants. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p> Oh well. Keeps my imagination on it's toes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Doctor Bomb, post: 1947876, member: 8300"] [b]NONE OF THE ABOVE[/b] I selected "mostly use published stuff" because in the rare case that I actually run an adventure module, it is a slightly modified adventure, mostly pulled from the free stuff on the WotC website. I think I have run three different groups through Hommlet about a dozen times, in various guises. Usually, I just gather with the group and let them run the adventure, and I take the part of global narrator/massively multiple personality NPC. Probably because my groups tend to be a little on the schitzophrenic side, and don't take to hooks well. They are as likely to leave the scene or ignore a clue as to follow up on what's provided in published modules. God forbid the peasant mob mistakes them for the bad guys. That's a lot of dead peasants. :( Oh well. Keeps my imagination on it's toes. :D [/QUOTE]
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