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General Tabletop Discussion
*Dungeons & Dragons
Do you mind not experiencing traditional lower level challenges?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7934499" data-attributes="member: 6677017"><p>What about the party level element? I mean, sure, you can rebuild the monsters, but the higher the level you start play at, the more you have to do that, and the lower the level the less you have to do that. It seems like the best method of having those experiences in the first place is to spend more than a session at levels 1-2 where you can actually sort of have them with 5e monsters. </p><p></p><p>So do people not want to play those levels because they have no interest in those experiences, or do they start at higher level and then buff the monsters (even more than you might already find useful if you started at lower levels) in order to have those experiences anyway?</p><p></p><p>Sometimes reading some threads I feel like people look at PC level in isolation from the rest of the campaign, while in reality it drastically affects what sorts of adventures you can have. Everyone knows this when it comes to high levels, but in 5e every single one of the first few levels you gain effectively eliminates certain types of adventures or adversaries unless you're going to artificially enhance them. Enhanced versions, such as a greater werewolf are cool, but having one of those be your first werewolf experience means you don't get the experience of being scared of a standard werewolf at 1st level, and then becoming powerful enough to take out a pack of them without working up a sweat later on. If you don't meet your first ogre until you're level 3, you'll have to buff it up to CR 6 for it be something threatening.</p><p></p><p>It seems to me that having each of the first two levels only last a session, is a great way to make sure you can't effectively have basic D&D experiences with the game.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7934499, member: 6677017"] What about the party level element? I mean, sure, you can rebuild the monsters, but the higher the level you start play at, the more you have to do that, and the lower the level the less you have to do that. It seems like the best method of having those experiences in the first place is to spend more than a session at levels 1-2 where you can actually sort of have them with 5e monsters. So do people not want to play those levels because they have no interest in those experiences, or do they start at higher level and then buff the monsters (even more than you might already find useful if you started at lower levels) in order to have those experiences anyway? Sometimes reading some threads I feel like people look at PC level in isolation from the rest of the campaign, while in reality it drastically affects what sorts of adventures you can have. Everyone knows this when it comes to high levels, but in 5e every single one of the first few levels you gain effectively eliminates certain types of adventures or adversaries unless you're going to artificially enhance them. Enhanced versions, such as a greater werewolf are cool, but having one of those be your first werewolf experience means you don't get the experience of being scared of a standard werewolf at 1st level, and then becoming powerful enough to take out a pack of them without working up a sweat later on. If you don't meet your first ogre until you're level 3, you'll have to buff it up to CR 6 for it be something threatening. It seems to me that having each of the first two levels only last a session, is a great way to make sure you can't effectively have basic D&D experiences with the game. [/QUOTE]
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