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Do you mind not experiencing traditional lower level challenges?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7934629" data-attributes="member: 6871653"><p>What I do in my games is I use the ''npc'' monsters and add races or templates abilities to them. There's even a nice block on what to give PC or other creature who went lycantropes: take those and apply them to the CR 12 Warlord or the Veteran, the Berserker or whatever. Boom, you now have a Werewolf Packlord!</p><p></p><p>In the DMG, you have monster and npc features tables to tell you what to add should you want a troglodyte archmage or a kuo-toa death knight!</p><p></p><p>To replicate old-school magic resistance, just take the rakshasa partial spell immunity. If you want your golem to be immune to specific damage from lesser weapons, just say they do, and call them Improved Clay Golems or whatever.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7934629, member: 6871653"] What I do in my games is I use the ''npc'' monsters and add races or templates abilities to them. There's even a nice block on what to give PC or other creature who went lycantropes: take those and apply them to the CR 12 Warlord or the Veteran, the Berserker or whatever. Boom, you now have a Werewolf Packlord! In the DMG, you have monster and npc features tables to tell you what to add should you want a troglodyte archmage or a kuo-toa death knight! To replicate old-school magic resistance, just take the rakshasa partial spell immunity. If you want your golem to be immune to specific damage from lesser weapons, just say they do, and call them Improved Clay Golems or whatever. [/QUOTE]
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