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<blockquote data-quote="tetrasodium" data-source="post: 7934899" data-attributes="member: 93670"><p>The important ones were BPS & silver. </p><p></p><p>adamantine was pretty much stone/iron golem & similar, it meant that you needed to hit it like a truck (ie crit fishers, certain rogues who could backstab constructs, power attack, & things like the stuff described in <a href="https://forums.giantitp.com/showthread.php?210521-Optimizing-melee-damage-general" target="_blank">this thread</a> that melee types optimized for)*. If you didn't have the ability to hit like a truck or bypass dr then you were doing nothing & to be honest that was a big part of the threat behind those creatures rather than just having over nine thousand hp. </p><p></p><p>With that said though... this is the important reason adamantine weapons were desired</p><p>[ATTACH=full]119170[/ATTACH]</p><p></p><p>Cold iron was for fey but they were not the normal sort of thing you need to fight & you've probably done something wrong if you pissed off the few & mostly low CR fey in the MM or cared about the DR they had. It meant they could mostly ignore you & be whimsy at low levels. If your campaign was big on killing fey then you probably should find a cold iron weapon.. if it's not you probably don't need one.</p><p></p><p></p><p>Holy was more than you make it out to be</p><p>[ATTACH=full]119171[/ATTACH]</p><p>good aligned weapons were mainly needed for powerful fiends & similar. Holy was the +2d6 version of this</p><p>or using one of these</p><p>[ATTACH=full]119175[/ATTACH]</p><p>[ATTACH=full]119174[/ATTACH]</p><p></p><p>Of course powerful demons also had similar hit like a truck & see what I said about doing so<a href="https://forums.giantitp.com/showthread.php?210521-Optimizing-melee-damage-general" target="_blank">+linked</a> above in adamantine if you don't have something to bypass dr, which is what made them hard rather than just a four zillion hp slog without tools to nerf them & bypass their dr because rather than just throwing you for a loop you were fighting them very often.</p><p>That was the reason eberron introduced</p><p></p><p>[ATTACH=full]119172[/ATTACH]</p><p>and</p><p>[ATTACH=full]119173[/ATTACH]</p><p>daelkyr are basically a vaguely defined & inclusive catchall for aberrations which made sense given that ECS was published after he various monster manuals.</p><p>*5e still has feats for things like that like power attack & charger, just some of them (ie charger) are pretty useless because they conflict with the action economy & the situations they used to be made for no longer exist hitting anything for half of x+stat for 3 attacks in a row over is less than hitting it for half of 3x+stat in one attack & the big hit has worse odds to boot.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7934899, member: 93670"] The important ones were BPS & silver. adamantine was pretty much stone/iron golem & similar, it meant that you needed to hit it like a truck (ie crit fishers, certain rogues who could backstab constructs, power attack, & things like the stuff described in [URL='https://forums.giantitp.com/showthread.php?210521-Optimizing-melee-damage-general']this thread[/URL] that melee types optimized for)*. If you didn't have the ability to hit like a truck or bypass dr then you were doing nothing & to be honest that was a big part of the threat behind those creatures rather than just having over nine thousand hp. With that said though... this is the important reason adamantine weapons were desired [ATTACH type="full" alt="1583436829432.png"]119170[/ATTACH] Cold iron was for fey but they were not the normal sort of thing you need to fight & you've probably done something wrong if you pissed off the few & mostly low CR fey in the MM or cared about the DR they had. It meant they could mostly ignore you & be whimsy at low levels. If your campaign was big on killing fey then you probably should find a cold iron weapon.. if it's not you probably don't need one. Holy was more than you make it out to be [ATTACH type="full" alt="1583437109858.png"]119171[/ATTACH] good aligned weapons were mainly needed for powerful fiends & similar. Holy was the +2d6 version of this or using one of these [ATTACH type="full" alt="1583437941739.png"]119175[/ATTACH] [ATTACH type="full" alt="1583437803399.png"]119174[/ATTACH] Of course powerful demons also had similar hit like a truck & see what I said about doing so[URL='https://forums.giantitp.com/showthread.php?210521-Optimizing-melee-damage-general']+linked[/URL] above in adamantine if you don't have something to bypass dr, which is what made them hard rather than just a four zillion hp slog without tools to nerf them & bypass their dr because rather than just throwing you for a loop you were fighting them very often. That was the reason eberron introduced [ATTACH type="full" alt="1583437214087.png"]119172[/ATTACH] and [ATTACH type="full" alt="1583437289706.png"]119173[/ATTACH] daelkyr are basically a vaguely defined & inclusive catchall for aberrations which made sense given that ECS was published after he various monster manuals. *5e still has feats for things like that like power attack & charger, just some of them (ie charger) are pretty useless because they conflict with the action economy & the situations they used to be made for no longer exist hitting anything for half of x+stat for 3 attacks in a row over is less than hitting it for half of 3x+stat in one attack & the big hit has worse odds to boot. [/QUOTE]
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