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<blockquote data-quote="Doug McCrae" data-source="post: 7934901" data-attributes="member: 21169"><p>It should be noted that lack of mystery has been a perennial problem in D&D since the early days.</p><p></p><p>OD&D Supplement III, Eldritch Wizardry (1976):</p><p></p><p style="margin-left: 20px">As originally conceived, D & D was limited in scope only by the imagination and devotion of Dungeon Masters everywhere. The supplements have fulfilled the need for fresh ideas and additional stimulation. But somewhere along the line, D & D lost some of its flavor, and began to become predictable. This came about as a result of the proliferation of rule sets; while this was great for us as a company, it was tough on the DM. When all the players had all of the rules in front of them, it became next to impossible to beguile them into danger or mischief.</p><p></p><p>Dragon #10, "Random Monsters" (1977):</p><p></p><p style="margin-left: 20px">One of the problems with D&D is that the players always know too much. This is news?</p> <p style="margin-left: 20px">"You obtain surprise over three Clickclicks."</p> <p style="margin-left: 20px">"Clickclicks? Oh, yeah, they’re in Supplement Three. Hand it to me. And where’s Greyhawk? It had a note about them." A pause. "We shout out 'November'."</p> <p style="margin-left: 20px">"That’s right, the Clickclicks fall over dead."</p> <p style="margin-left: 20px">Sound familiar?</p><p></p><p>Dragon #52, "The best DMs will look further than the book" (1981): </p><p></p><p style="margin-left: 20px">When the DMG came out, all the DMs I know were overjoyed! (I bought one of the first copies available in Colorado Springs.) The final answer to most of our problems had arrived! Imagine my complete happiness to find, not only those answers, but also new magical items — even a couple of monsters that my group was not familiar with! Unfortunately, some of the players also bought the DMG, reviving the same problem I had before. Something had to be done! It had gotten to the point where, no matter what they encountered, they had all the answers. All the magical items were totally familiar to them — even though I had never included some of them in my treasures.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 7934901, member: 21169"] It should be noted that lack of mystery has been a perennial problem in D&D since the early days. OD&D Supplement III, Eldritch Wizardry (1976): [indent]As originally conceived, D & D was limited in scope only by the imagination and devotion of Dungeon Masters everywhere. The supplements have fulfilled the need for fresh ideas and additional stimulation. But somewhere along the line, D & D lost some of its flavor, and began to become predictable. This came about as a result of the proliferation of rule sets; while this was great for us as a company, it was tough on the DM. When all the players had all of the rules in front of them, it became next to impossible to beguile them into danger or mischief.[/indent] Dragon #10, "Random Monsters" (1977): [indent]One of the problems with D&D is that the players always know too much. This is news? "You obtain surprise over three Clickclicks." "Clickclicks? Oh, yeah, they’re in Supplement Three. Hand it to me. And where’s Greyhawk? It had a note about them." A pause. "We shout out 'November'." "That’s right, the Clickclicks fall over dead." Sound familiar?[/indent] Dragon #52, "The best DMs will look further than the book" (1981): [indent]When the DMG came out, all the DMs I know were overjoyed! (I bought one of the first copies available in Colorado Springs.) The final answer to most of our problems had arrived! Imagine my complete happiness to find, not only those answers, but also new magical items — even a couple of monsters that my group was not familiar with! Unfortunately, some of the players also bought the DMG, reviving the same problem I had before. Something had to be done! It had gotten to the point where, no matter what they encountered, they had all the answers. All the magical items were totally familiar to them — even though I had never included some of them in my treasures.[/indent] [/QUOTE]
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