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<blockquote data-quote="Ilbranteloth" data-source="post: 7167954" data-attributes="member: 6778044"><p>I have been using racial feats (before the UA version). The sub-races essentially have "built-in" feats with their special abilities. Although I've been tweaking them from UA a bit.</p><p></p><p>For example, elves:</p><p></p><p><strong>Elven Arcane Training</strong></p><p><em>Prerequisite: An elf in good standing in ancestral elven home with access to training.</em></p><p>Elves are masters of the use of arcane magic. You gain one additional spell slot for each level of spells you can cast per day. In addition, when you use Arcane Recovery, you can regain a number of spell slots equal to or less than half your wizard level +2 (rounded down).</p><p></p><p><strong>Elven Archer Training</strong></p><p><em>Prerequisite: An elf in good standing in ancestral elven home with access to training.</em></p><p>When using a bow you gain the following benefits:</p><p>• In any round that you are not within 5 feet of a hostile creature, and you have attacked only with a bow, you can use your reaction to make an extra attack with your bow.</p><p>• Whenever you have advantage on an attack roll, you can reroll one of the dice once.</p><p></p><p><strong>Elven Melee Training</strong></p><p><em>Prerequisite: An elf in good standing in ancestral elven home with access to training.</em></p><p>• True elven chain, scale mail, or plate provides you immunity to slashing and piercing weapons that are not magical, and resistance to bludgeoning weapons that are non-magical.</p><p>• All true elven-made halberds, spears, and swords are finesse weapons for you, and you start play with an elven weapon.</p><p>• If you are a fighter, you gain this bonus maneuver:</p><p><strong><em>Feinting Strike</em></strong>. If you make a melee attack against an opponent and miss, you can immediately use your reaction to make one weapon attack. </p><p></p><p>Note that armor in my campaign generally provides resistance to non-magical weapons of various types depending on the armor. There are maneuvers, fighting styles, and weapons that reduce immunity or resistance due to armor. </p><p></p><p>True elven weapons are not magic items per se, but they use their unique mithril alloy so they are treated as magic weapons in regards to immunity/resistance to non-magical weapons.</p><p></p><p>Generally speaking, gaining these items, as well as the training for the feats, is quite rare. But NPC elves will frequently have them, which is their primary intention.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7167954, member: 6778044"] I have been using racial feats (before the UA version). The sub-races essentially have "built-in" feats with their special abilities. Although I've been tweaking them from UA a bit. For example, elves: [B]Elven Arcane Training[/B] [I]Prerequisite: An elf in good standing in ancestral elven home with access to training.[/I] Elves are masters of the use of arcane magic. You gain one additional spell slot for each level of spells you can cast per day. In addition, when you use Arcane Recovery, you can regain a number of spell slots equal to or less than half your wizard level +2 (rounded down). [B]Elven Archer Training[/B] [I]Prerequisite: An elf in good standing in ancestral elven home with access to training.[/I] When using a bow you gain the following benefits: • In any round that you are not within 5 feet of a hostile creature, and you have attacked only with a bow, you can use your reaction to make an extra attack with your bow. • Whenever you have advantage on an attack roll, you can reroll one of the dice once. [B]Elven Melee Training[/B] [I]Prerequisite: An elf in good standing in ancestral elven home with access to training.[/I] • True elven chain, scale mail, or plate provides you immunity to slashing and piercing weapons that are not magical, and resistance to bludgeoning weapons that are non-magical. • All true elven-made halberds, spears, and swords are finesse weapons for you, and you start play with an elven weapon. • If you are a fighter, you gain this bonus maneuver: [B][I]Feinting Strike[/I][/B]. If you make a melee attack against an opponent and miss, you can immediately use your reaction to make one weapon attack. Note that armor in my campaign generally provides resistance to non-magical weapons of various types depending on the armor. There are maneuvers, fighting styles, and weapons that reduce immunity or resistance due to armor. True elven weapons are not magic items per se, but they use their unique mithril alloy so they are treated as magic weapons in regards to immunity/resistance to non-magical weapons. Generally speaking, gaining these items, as well as the training for the feats, is quite rare. But NPC elves will frequently have them, which is their primary intention. [/QUOTE]
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