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<blockquote data-quote="Lost Soul" data-source="post: 7170140" data-attributes="member: 81242"><p>I think people are missing the point. Rules should never be about punishment or making a race/gender/class suboptimal. Should women start out at the same strength score for humans and other similar races as their male counterparts? IMHO, no. Should a human female be able to reach a 20 strength? Yes! If you penalize a player in a way that gives them a penalty then give them a bump like skill training to make up for it. Give half orcs a -2 to CHA to bring home that fact that people do not like or trust them. Also give them advantage on Intimidation rolls to bring home the fact that when they attempt to threaten you, you just won't laugh it off. This way the world seems similar but still allow for heroic characters that stand out from the norm. Some races such as dwarves, halflings and gnomes are penalized with slower speeds and heavy weapon use. These disadvantages add to diversity and flavor. You can even reverse expectations for gender by making male drow with a strength penalty to mimic the reality that female spiders are larger and stronger than male spiders to reinforce differences between surface elves and drow,. Creative differences, flaws & strengths allow for richness in flavor and reduce the blandness of every race feeling like a human in a funny suit syndrome. Meeting a dwarf paladin is not much of a big deal now. Meeting a charismatic dwarf paladin when dwarves are not known as a race for being outgoing, talkative, enchanting characters (-2 CHA) makes for a more memorable dwarf because he stands out from his peers in a big way</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7170140, member: 81242"] I think people are missing the point. Rules should never be about punishment or making a race/gender/class suboptimal. Should women start out at the same strength score for humans and other similar races as their male counterparts? IMHO, no. Should a human female be able to reach a 20 strength? Yes! If you penalize a player in a way that gives them a penalty then give them a bump like skill training to make up for it. Give half orcs a -2 to CHA to bring home that fact that people do not like or trust them. Also give them advantage on Intimidation rolls to bring home the fact that when they attempt to threaten you, you just won't laugh it off. This way the world seems similar but still allow for heroic characters that stand out from the norm. Some races such as dwarves, halflings and gnomes are penalized with slower speeds and heavy weapon use. These disadvantages add to diversity and flavor. You can even reverse expectations for gender by making male drow with a strength penalty to mimic the reality that female spiders are larger and stronger than male spiders to reinforce differences between surface elves and drow,. Creative differences, flaws & strengths allow for richness in flavor and reduce the blandness of every race feeling like a human in a funny suit syndrome. Meeting a dwarf paladin is not much of a big deal now. Meeting a charismatic dwarf paladin when dwarves are not known as a race for being outgoing, talkative, enchanting characters (-2 CHA) makes for a more memorable dwarf because he stands out from his peers in a big way [/QUOTE]
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