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<blockquote data-quote="JonM" data-source="post: 7170317" data-attributes="member: 6796515"><p>But, according to your own analogy, there is never any point at which the cars are going the same speed = never any level at which the classes are actually balanced. Unless you are talking about the hypothetical end of the race (which, in this context, makes very little sense, since the "race" can have different end points for different characters), but, in that case, what matters is the cars' average speeds, not their speeds at any given moment. Which brings us right back to averages and demographics (you do get that a car's performance, by the end of a race, is based on its <em>average</em> speed, over the whole race, not its speed at any single point, right? That's just basic physics. Hey, it's your analogy...). And in any event, from a PC's point of view, this is a poor analogy, anyway, since what matters is how a given "car" is doing at <em>this</em> moment in time, in <em>this</em> race, not how cars of all sorts do, by the variable end of the race, over many races.</p><p></p><p></p><p></p><p></p><p>And just as many, if not <em>many</em>more, would disagree with you, or 1st would still be just as popular as 5th. But that is a very poor sort of excuse for an argument, anyway, so I'll leave that one alone.</p><p></p><p></p><p></p><p>True, halflings with ridiculously high Strength scores could get a bit higher, using AD&D's usual rich get richer logic. I'm sure that would be ample consolation for the 6th level halfling playing in the 12th+ level campaign (which, BTW, we reached several times).</p><p></p><p></p><p></p><p>Heh, heh... I was actually planning to leave this thread, since it seems to be devolving into circular arguments, but this comment drew me back. I first started playing D&D (too) many years ago, with the lil' brown books (actually, photocopies of them, at first, brought over from a Wisconsin campaign). When AD&D came out, I scooped that up and played (or, more often, judged) that for (too) many years, during which time I wrote semi-regularly from Dragon, during its double digit days. Did a couple of modules, as well, and some stuff for JG. And I have played and judged every version of D&D, since, including some offshoots, like Pathfinder and 13th Age. Are those good enough credentials to join your club? <img class="smilie smilie--emoji" alt="😒" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f612.png" title="Unamused face :unamused:" data-shortname=":unamused:" loading="lazy" width="64" height="64" /></p><p></p><p>Anyway, we used to have these arguments, all the time, in the day. And made just us much headway (well, actually that's not really true, or 5th would look more like 1st). Gary never convinced me that this was a good way to balance things, so I'm afraid your odds aren't great.</p></blockquote><p></p>
[QUOTE="JonM, post: 7170317, member: 6796515"] But, according to your own analogy, there is never any point at which the cars are going the same speed = never any level at which the classes are actually balanced. Unless you are talking about the hypothetical end of the race (which, in this context, makes very little sense, since the "race" can have different end points for different characters), but, in that case, what matters is the cars' average speeds, not their speeds at any given moment. Which brings us right back to averages and demographics (you do get that a car's performance, by the end of a race, is based on its [I]average[/I] speed, over the whole race, not its speed at any single point, right? That's just basic physics. Hey, it's your analogy...). And in any event, from a PC's point of view, this is a poor analogy, anyway, since what matters is how a given "car" is doing at [I]this[/I] moment in time, in [I]this[/I] race, not how cars of all sorts do, by the variable end of the race, over many races. And just as many, if not [I]many[/I]more, would disagree with you, or 1st would still be just as popular as 5th. But that is a very poor sort of excuse for an argument, anyway, so I'll leave that one alone. True, halflings with ridiculously high Strength scores could get a bit higher, using AD&D's usual rich get richer logic. I'm sure that would be ample consolation for the 6th level halfling playing in the 12th+ level campaign (which, BTW, we reached several times). Heh, heh... I was actually planning to leave this thread, since it seems to be devolving into circular arguments, but this comment drew me back. I first started playing D&D (too) many years ago, with the lil' brown books (actually, photocopies of them, at first, brought over from a Wisconsin campaign). When AD&D came out, I scooped that up and played (or, more often, judged) that for (too) many years, during which time I wrote semi-regularly from Dragon, during its double digit days. Did a couple of modules, as well, and some stuff for JG. And I have played and judged every version of D&D, since, including some offshoots, like Pathfinder and 13th Age. Are those good enough credentials to join your club? 😒 Anyway, we used to have these arguments, all the time, in the day. And made just us much headway (well, actually that's not really true, or 5th would look more like 1st). Gary never convinced me that this was a good way to balance things, so I'm afraid your odds aren't great. [/QUOTE]
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