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<blockquote data-quote="JonM" data-source="post: 7170349" data-attributes="member: 6796515"><p>Oops, I forgot to comment on this point. Actually, in this one area, I agree with you. Classes can (and should) be better at different things, and a game that handles balance properly should factor this in. Otherwise, you get cookie cutter class design that does not sustain interest. I've always thought of this as the "feathers and bricks" scenario. Any mediocre designer can toss an equal number of bricks on the scale and balance it. Truly elegant game design requires you to put the right number of feathers on one side and bricks on the other and balance the scales.</p><p></p><p>Don't quite get what this has to do with classes and/or race level limitations being balanced, at any given point in the game, though. A 3rd level rogue should be as good at doing rogue things as a 3rd level fighter should be at doing fighter things, more or less, and factoring in contextual elements. Telling the 3rd level rogue, "don't worry, little guy - some day you'll break even" just doesn't cut it.</p></blockquote><p></p>
[QUOTE="JonM, post: 7170349, member: 6796515"] Oops, I forgot to comment on this point. Actually, in this one area, I agree with you. Classes can (and should) be better at different things, and a game that handles balance properly should factor this in. Otherwise, you get cookie cutter class design that does not sustain interest. I've always thought of this as the "feathers and bricks" scenario. Any mediocre designer can toss an equal number of bricks on the scale and balance it. Truly elegant game design requires you to put the right number of feathers on one side and bricks on the other and balance the scales. Don't quite get what this has to do with classes and/or race level limitations being balanced, at any given point in the game, though. A 3rd level rogue should be as good at doing rogue things as a 3rd level fighter should be at doing fighter things, more or less, and factoring in contextual elements. Telling the 3rd level rogue, "don't worry, little guy - some day you'll break even" just doesn't cut it. [/QUOTE]
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