Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7170858" data-attributes="member: 29398"><p>One way around the racial minimum-maximum stat issue is this, which we've been doing since about the age of steam:</p><p></p><p><span style="color: #AFEEEE">Assume the normal range for Humans for each stat is a 3-18 bell curve, as in what you get from rolling 3d6. (thus Human stats are never affected by any of what follows as they are the standard against which all others are compared)</span></p><p><span style="color: #AFEEEE"></span></p><p><span style="color: #AFEEEE">Then, look at each other race and assign stat ranges to suit, for each stat. Thus, Elf strength might be 3-17 while their dex might be 6-19 and their con 3-16, etc.; Dwarf strength might be 6-18 while their dex could be 3-17 and their con be 7-18, and so on.</span></p><p><span style="color: #AFEEEE"></span></p><p><span style="color: #AFEEEE">Then, once you've rolled/chosen/bought your stats and chosen your race you put each of your stats into the new bell curve. So, your Elf with strength 13 sees it go down to 12, its 12 dex goes up to 14, its 15 con goes down to 13, etc. based on how the bell curves line up. It's a bit complicated to do this at first sight, but it works.</span></p><p></p><p>As for gender differences - long ago dropped for base stats but kept for things like height and weight; and tweaked for other races.</p><p></p><p>Level limits: slowly relaxed over the years to the point where I've got rid of most of them now, but some class-race combinations are still banned outright (no Dwarf Wizards here, thank you very much). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Class minimum stat requirements I very much like, and would add them in to 5e were I to run it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7170858, member: 29398"] One way around the racial minimum-maximum stat issue is this, which we've been doing since about the age of steam: [COLOR="#AFEEEE"]Assume the normal range for Humans for each stat is a 3-18 bell curve, as in what you get from rolling 3d6. (thus Human stats are never affected by any of what follows as they are the standard against which all others are compared) Then, look at each other race and assign stat ranges to suit, for each stat. Thus, Elf strength might be 3-17 while their dex might be 6-19 and their con 3-16, etc.; Dwarf strength might be 6-18 while their dex could be 3-17 and their con be 7-18, and so on. Then, once you've rolled/chosen/bought your stats and chosen your race you put each of your stats into the new bell curve. So, your Elf with strength 13 sees it go down to 12, its 12 dex goes up to 14, its 15 con goes down to 13, etc. based on how the bell curves line up. It's a bit complicated to do this at first sight, but it works.[/COLOR] As for gender differences - long ago dropped for base stats but kept for things like height and weight; and tweaked for other races. Level limits: slowly relaxed over the years to the point where I've got rid of most of them now, but some class-race combinations are still banned outright (no Dwarf Wizards here, thank you very much). :) Class minimum stat requirements I very much like, and would add them in to 5e were I to run it. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top