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<blockquote data-quote="Coroc" data-source="post: 7171102" data-attributes="member: 6895991"><p>For me D&D at least back in the days up to 2nd maybe 3rd ed was always about a Group of individuals with different classes and/or races every one with their own strength and weakness who as a Group could overcome obstacles which they couldn´t overcome alone or as a Group of their own race / class. This is the principle in LOTR and it had evolved into D&D back that days. Back then you wanted to play a drow maybe because the drizzt was new that time maybe because the sexy looks maybe to rp the difficulty acting with ppl who saw a monster in you. If the DM would let you do that he would eventually Strip you of your magic resistance and cantrip Gimmicks but leave you with sunlight disadvantage at least for a while. Of course your racial +1 to +5 drow equip would turn to dust in the sunlight.</p><p></p><p>If you were in for something new the "evil" campaign the DM might leave you classed drow but all of the Group and with all the Gimmicks and adjusted Mobs and rp issues to compensate for your OP</p><p></p><p>With 3rd Edition came the urge everyone must be able to Play any race / class whatever. They still left all the Attribute modifiers and other Gimmicks but you had an XP malus to counter for imbalamce compared with Standard races.</p><p></p><p>In 4e which i did never Play PnP so i might be a bit wrong it was all fluff. 3 roles and different names for approx the same damage Output etc .</p><p></p><p>Today ppl want to make everything equal and politically correct even in D&D. In RL no Kid is the loser of a race anymore he is the tenth winner instead.</p><p>But D&D is a highly politically incorrect game as such (i am joking a bit here of course) you got prejudice run around and kill stuff to take their stuff in the Name of lawful good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>It does the game no good if this leads to things like halfling warrior has to be as strong as the halforc warrior. It is totally ok usig RAW to do such things but ist diversity stupidity imho. You want to Play a halfling warrior? go for it here is the dex 20 Ko 20 halfling short sword expert. i bet he does as much damage as his half orc colleague (dpr another equality sh*** of These days, ok it helps to evaluate some combat abilities but it has nnothing to do with roleplay asides from statistics) and has as many hitpoints.</p><p></p><p></p><p>With that said in 5 E i had bigger concerns about the halflings possible 22 in dex which he would get for compensating for only 18 (ridiculous) str because that +1 in dex would affect ac important dex save attack roll and damge roll for ranged and Finesse weapons. And thats an awful lot which could imbalance things more than 18 str instaed of 20.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7171102, member: 6895991"] For me D&D at least back in the days up to 2nd maybe 3rd ed was always about a Group of individuals with different classes and/or races every one with their own strength and weakness who as a Group could overcome obstacles which they couldn´t overcome alone or as a Group of their own race / class. This is the principle in LOTR and it had evolved into D&D back that days. Back then you wanted to play a drow maybe because the drizzt was new that time maybe because the sexy looks maybe to rp the difficulty acting with ppl who saw a monster in you. If the DM would let you do that he would eventually Strip you of your magic resistance and cantrip Gimmicks but leave you with sunlight disadvantage at least for a while. Of course your racial +1 to +5 drow equip would turn to dust in the sunlight. If you were in for something new the "evil" campaign the DM might leave you classed drow but all of the Group and with all the Gimmicks and adjusted Mobs and rp issues to compensate for your OP With 3rd Edition came the urge everyone must be able to Play any race / class whatever. They still left all the Attribute modifiers and other Gimmicks but you had an XP malus to counter for imbalamce compared with Standard races. In 4e which i did never Play PnP so i might be a bit wrong it was all fluff. 3 roles and different names for approx the same damage Output etc . Today ppl want to make everything equal and politically correct even in D&D. In RL no Kid is the loser of a race anymore he is the tenth winner instead. But D&D is a highly politically incorrect game as such (i am joking a bit here of course) you got prejudice run around and kill stuff to take their stuff in the Name of lawful good :P It does the game no good if this leads to things like halfling warrior has to be as strong as the halforc warrior. It is totally ok usig RAW to do such things but ist diversity stupidity imho. You want to Play a halfling warrior? go for it here is the dex 20 Ko 20 halfling short sword expert. i bet he does as much damage as his half orc colleague (dpr another equality sh*** of These days, ok it helps to evaluate some combat abilities but it has nnothing to do with roleplay asides from statistics) and has as many hitpoints. With that said in 5 E i had bigger concerns about the halflings possible 22 in dex which he would get for compensating for only 18 (ridiculous) str because that +1 in dex would affect ac important dex save attack roll and damge roll for ranged and Finesse weapons. And thats an awful lot which could imbalance things more than 18 str instaed of 20. [/QUOTE]
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