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<blockquote data-quote="Lanefan" data-source="post: 7172474" data-attributes="member: 29398"><p>Elf - Paladin - OK, that's still just combining two core basic things: a race and a class which have always existed in the game. Half-dragon Warlock/Bard? Not happening, and not wanted.</p><p></p><p>Unfortunately, IME one does rather directly lead to the other, particularly if anyone in the room leans toward powergaming.</p><p></p><p>Theme campaigns are a different animal: one would think you'd want the players to play to the theme, which would mean for example in the all-Paladin campaign banning lots of classes that don't get along with Pallies and probably limiting the race choices as well.</p><p></p><p>Well, first the DM has to stretch her imagination to figure out how or even if such things would exist in the gameworld... </p><p></p><p>Not automatically, no; but I think the odds are better.</p><p></p><p>An example from a 3e game I was in: I had a human Ranger/Cleric who I played as always looking to do the good and right and noble thing. Another player then brings in a rather nasty half-dragon Fighter-Ranger. My first (unspoken) in-character reaction went something like "I've spent most of my adult life learning how to kill these things and now I'm expected to run with one and trust it? Are you kidding me?"</p><p></p><p>My point (probably not well made by that example) is that the more bizarre your race-class gets the less likely it is that the party will willingly or easily accept you. Every party accepts humans, nearly all accept elves, part-elves, dwarves and hobbitlings, and many (but not all) are OK with gnomes and part-orcs. Anything further out than that and you're just asking for some in-character PvP throwdown. (just imagine a character whose personal favoured enemy - be it by background, class, or whatever - is demons getting stuck in a party with a tiefling...yeah, that's going to end so well...)</p><p></p><p>Lan-"an occasional oddball race by random luck is fine, but don't make them core"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7172474, member: 29398"] Elf - Paladin - OK, that's still just combining two core basic things: a race and a class which have always existed in the game. Half-dragon Warlock/Bard? Not happening, and not wanted. Unfortunately, IME one does rather directly lead to the other, particularly if anyone in the room leans toward powergaming. Theme campaigns are a different animal: one would think you'd want the players to play to the theme, which would mean for example in the all-Paladin campaign banning lots of classes that don't get along with Pallies and probably limiting the race choices as well. Well, first the DM has to stretch her imagination to figure out how or even if such things would exist in the gameworld... Not automatically, no; but I think the odds are better. An example from a 3e game I was in: I had a human Ranger/Cleric who I played as always looking to do the good and right and noble thing. Another player then brings in a rather nasty half-dragon Fighter-Ranger. My first (unspoken) in-character reaction went something like "I've spent most of my adult life learning how to kill these things and now I'm expected to run with one and trust it? Are you kidding me?" My point (probably not well made by that example) is that the more bizarre your race-class gets the less likely it is that the party will willingly or easily accept you. Every party accepts humans, nearly all accept elves, part-elves, dwarves and hobbitlings, and many (but not all) are OK with gnomes and part-orcs. Anything further out than that and you're just asking for some in-character PvP throwdown. (just imagine a character whose personal favoured enemy - be it by background, class, or whatever - is demons getting stuck in a party with a tiefling...yeah, that's going to end so well...) Lan-"an occasional oddball race by random luck is fine, but don't make them core"-efan [/QUOTE]
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