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<blockquote data-quote="Lanefan" data-source="post: 7172505" data-attributes="member: 29398"><p>This is, I think, in fact part of the problem - 5e allows too much stat advancement as a result of level-ups. It doesn't really matter what you put in your prime stat, because sooner or later it's going to get to 20 anyway.</p><p></p><p>Suggestion: really slow down stat increments.</p><p></p><p>Assuming, of course, one rolls the requisite stats. If I've decided to play a half-orc, for example, and don't roll anything higher than a 13 am I banned from playing a half-orc? (and I'm not asking this in any argumentative way as I'm quite cool with either a yes or no answer, I'm just wondering if you thought of this aspect) Ditto for the hobbit - if all my rolls are 12 am I banned from Hobbiton because I don't have a low enough stat?</p><p></p><p>This brings up yet another question: how exceptional are the PCs vs. the general population of the game world? Some obviously think very special, others (like me) prefer that they at least start out pretty much just like everyone else and then become special through the run of play.</p><p></p><p>Thus, if you're playing a hobbit then the baseline assumption is that it grew up as a hobbit, in hobbit culture and with hobbit sensibilities. And that its stats show hobbit tendencies - high dex, high con, and low str.</p><p></p><p>Same for part-orcs - the tendencies will be high str, high con, low int and low cha.</p><p></p><p>But for some insane reason 5e doesn't like penalties, so the "low" aspects here aren't reflected in the rules, only the bonuses...and that to me is poor design.</p><p></p><p>Lan-"exceptions can, of course, occasionally and rarely happen - but they should be just that: exceptional and unusual even when compared to other PCs"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7172505, member: 29398"] This is, I think, in fact part of the problem - 5e allows too much stat advancement as a result of level-ups. It doesn't really matter what you put in your prime stat, because sooner or later it's going to get to 20 anyway. Suggestion: really slow down stat increments. Assuming, of course, one rolls the requisite stats. If I've decided to play a half-orc, for example, and don't roll anything higher than a 13 am I banned from playing a half-orc? (and I'm not asking this in any argumentative way as I'm quite cool with either a yes or no answer, I'm just wondering if you thought of this aspect) Ditto for the hobbit - if all my rolls are 12 am I banned from Hobbiton because I don't have a low enough stat? This brings up yet another question: how exceptional are the PCs vs. the general population of the game world? Some obviously think very special, others (like me) prefer that they at least start out pretty much just like everyone else and then become special through the run of play. Thus, if you're playing a hobbit then the baseline assumption is that it grew up as a hobbit, in hobbit culture and with hobbit sensibilities. And that its stats show hobbit tendencies - high dex, high con, and low str. Same for part-orcs - the tendencies will be high str, high con, low int and low cha. But for some insane reason 5e doesn't like penalties, so the "low" aspects here aren't reflected in the rules, only the bonuses...and that to me is poor design. Lan-"exceptions can, of course, occasionally and rarely happen - but they should be just that: exceptional and unusual even when compared to other PCs"-efan [/QUOTE]
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