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<blockquote data-quote="Obryn" data-source="post: 7172828" data-attributes="member: 11821"><p>A third option, of course, is that the ability scores don't line up to precisely what you're expecting, or cast a broader net than you're implying. Frex, Strength is "bodily power, athletic training, and the extent to which you can exert raw physical force."</p><p></p><p>Apart from attack and damage bonuses, you mostly use it to climb, swim, and jump. Climbing and swimming are no big thing for halflings, and their speed is already slower than a human or half-orc when it comes to jumping - but let's face it, there's less of them to push with a jump, you know?</p><p></p><p>Yeah, carrying capacity might be a thing if you're using it, and I'd have zero problems if the write-up said they can only carry 1/2 the weight or something. It doesn't, but that's not also much to hang a hat on. I'm no fan of 5e game design myself, but I look at this and shrug.</p><p></p><p>And since combat is so fluffy and abstract, I give precisely zero flumphs if they can eke out some extra attack and damage bonuses. Just trained as a halfling for 'athletic training' and 'exerting [their] raw physical force."</p><p></p><p>A fourth option, of course, is "long hair, don't care" and I'm okay with that too. There were no caps in BECMI/RC after all, and somehow everyone got on with their lives.</p></blockquote><p></p>
[QUOTE="Obryn, post: 7172828, member: 11821"] A third option, of course, is that the ability scores don't line up to precisely what you're expecting, or cast a broader net than you're implying. Frex, Strength is "bodily power, athletic training, and the extent to which you can exert raw physical force." Apart from attack and damage bonuses, you mostly use it to climb, swim, and jump. Climbing and swimming are no big thing for halflings, and their speed is already slower than a human or half-orc when it comes to jumping - but let's face it, there's less of them to push with a jump, you know? Yeah, carrying capacity might be a thing if you're using it, and I'd have zero problems if the write-up said they can only carry 1/2 the weight or something. It doesn't, but that's not also much to hang a hat on. I'm no fan of 5e game design myself, but I look at this and shrug. And since combat is so fluffy and abstract, I give precisely zero flumphs if they can eke out some extra attack and damage bonuses. Just trained as a halfling for 'athletic training' and 'exerting [their] raw physical force." A fourth option, of course, is "long hair, don't care" and I'm okay with that too. There were no caps in BECMI/RC after all, and somehow everyone got on with their lives. [/QUOTE]
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