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<blockquote data-quote="Caliban" data-source="post: 7174928" data-attributes="member: 284"><p>Kind of brings things full circle - why would the DM (or game designer) choose to include a sex based modifier in a fantasy game? It's not something that happens by chance. </p><p></p><p>It's a design decision to make the world work that way. Maybe it was an attempt to recreate a specific type of fantasy narrative - brave knights rescuing damsels in distress. Since the game was created and played by wargaming nerds, it's not surprising that they wanted to slant things in favor of the role they saw themselves in. Who knows at this point. </p><p></p><p>But that was 40 years ago. Today, the gamers want the game to support a much wider variety of stories. So 5e puts the least amount of restrictions - any race can be any class, any class can be any alignment, and there is no game mechanic differences between the sexes. </p><p></p><p>Any such restrictions are now the domain of the DM, not the base game system. And if they want to go back to the "Big strong knights rescuing the delicate damsels in distress" type of story, they can change their game to enforce it. </p><p>But I wouldn't expect a lot of modern players to really appreciate it, male or female. I play a fair number of female characters - some delicate and pretty, others as strong as any man. I don't want a game that restricts my choice that way.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7174928, member: 284"] Kind of brings things full circle - why would the DM (or game designer) choose to include a sex based modifier in a fantasy game? It's not something that happens by chance. It's a design decision to make the world work that way. Maybe it was an attempt to recreate a specific type of fantasy narrative - brave knights rescuing damsels in distress. Since the game was created and played by wargaming nerds, it's not surprising that they wanted to slant things in favor of the role they saw themselves in. Who knows at this point. But that was 40 years ago. Today, the gamers want the game to support a much wider variety of stories. So 5e puts the least amount of restrictions - any race can be any class, any class can be any alignment, and there is no game mechanic differences between the sexes. Any such restrictions are now the domain of the DM, not the base game system. And if they want to go back to the "Big strong knights rescuing the delicate damsels in distress" type of story, they can change their game to enforce it. But I wouldn't expect a lot of modern players to really appreciate it, male or female. I play a fair number of female characters - some delicate and pretty, others as strong as any man. I don't want a game that restricts my choice that way. [/QUOTE]
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