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<blockquote data-quote="Sadras" data-source="post: 7176316" data-attributes="member: 6688277"><p>TBH, if I were going to include STR racial caps for halflings it would be much lower than 17. These creatures are 3 feet tall, thats under a metre. The difference between the brute STR of Humans and Halflings or even Half-Orcs and Halflings should be massive.</p><p></p><p>Below is a rough draft of what I'm thinking.</p><p></p><p>I would rewrite the abilities and proficiency (skill) bonus increasing the table to +7 or +8 and make the ability bonus flatter ranging from +1 to +3</p><p></p><p>So</p><p>12-15 +1 ability bonus</p><p>16-18 +2 ability bonus</p><p>19-20 +3 ability bonus</p><p></p><p>Cap Halfling STR at around 12, Humans at 18, and Half-Orcs at 20.</p><p> </p><p><u>Give Half-Orcs an additional Quality</u> </p><p><strong>Brute Strength </strong> - Carrying Capacity of Half-Orcs is STR score multiplied by 20 (as opposed to 15), while their Push,Drag & Lift capacity increases 40 x STR score (as opposed to 30). Furthermore damage from STR score is doubled. i.e. 19 STR yields +6 damage.</p><p> </p><p><u>Give Halflings additional Qualities</u></p><p><strong>Athleticism</strong> - Halflings are agile, surefooted and athletic as such they gain a +1 bonus in climbing and jumping for every 3 points of STR.</p><p><strong>Halfling Nimbleness</strong> - In addition to the trait on page 28 of the PHB, halflings gain an inherent +1 bonus to their Armour Class when in combat with creatures of Medium or greater size.</p><p><strong>Natural Talent</strong> - Rock pitching is a universal sport of Halfling children and such Halflings gain a +1 racial bonus on attack rolls with thrown weapons and slings. Furthermore the potential for a critical is increased by 1 from such attacks. i.e. A dagger thrown or a stone slung by a halfling may cause a critical on a natural 19-20. </p><p></p><p>Ofcourse the racial ability caps may be increased or even undone through narrative means - such as my example upthread (post 403).</p></blockquote><p></p>
[QUOTE="Sadras, post: 7176316, member: 6688277"] TBH, if I were going to include STR racial caps for halflings it would be much lower than 17. These creatures are 3 feet tall, thats under a metre. The difference between the brute STR of Humans and Halflings or even Half-Orcs and Halflings should be massive. Below is a rough draft of what I'm thinking. I would rewrite the abilities and proficiency (skill) bonus increasing the table to +7 or +8 and make the ability bonus flatter ranging from +1 to +3 So 12-15 +1 ability bonus 16-18 +2 ability bonus 19-20 +3 ability bonus Cap Halfling STR at around 12, Humans at 18, and Half-Orcs at 20. [U]Give Half-Orcs an additional Quality[/U] [B]Brute Strength [/B] - Carrying Capacity of Half-Orcs is STR score multiplied by 20 (as opposed to 15), while their Push,Drag & Lift capacity increases 40 x STR score (as opposed to 30). Furthermore damage from STR score is doubled. i.e. 19 STR yields +6 damage. [U]Give Halflings additional Qualities[/U] [B]Athleticism[/B] - Halflings are agile, surefooted and athletic as such they gain a +1 bonus in climbing and jumping for every 3 points of STR. [B]Halfling Nimbleness[/B] - In addition to the trait on page 28 of the PHB, halflings gain an inherent +1 bonus to their Armour Class when in combat with creatures of Medium or greater size. [B]Natural Talent[/B] - Rock pitching is a universal sport of Halfling children and such Halflings gain a +1 racial bonus on attack rolls with thrown weapons and slings. Furthermore the potential for a critical is increased by 1 from such attacks. i.e. A dagger thrown or a stone slung by a halfling may cause a critical on a natural 19-20. Ofcourse the racial ability caps may be increased or even undone through narrative means - such as my example upthread (post 403). [/QUOTE]
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