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<blockquote data-quote="Lanefan" data-source="post: 7176850" data-attributes="member: 29398"><p>Yes, as far as I'm concerned that's a given.</p><p>This, I admit, is more of a headache. Most games manage at least 1-10, though, so if things even out over that span you're probably more or less good.</p><p>I'd never start at anything except 1st (and what is this strange thing you call 'survivability'?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but when I'm tweaking stuff I try to look at 1-10 or maybe 1-12 instead of 1-15 or 1-20.</p><p></p><p>True, though at cost of denying or closing off some design options.</p><p></p><p>You're equating longitudinal balance to poison?</p><p></p><p>Bang out of line.</p><p></p><p>I've seen (and run) campaigns that spent weeks and-or months at <strong>each</strong> level - in fact, that's what I prefer - but never seen an entire campaign (other than one-offs) stay at one level. Sometimes macro balance does take years to manifest, but then my campaigns tend to be many years long.</p><p></p><p>DCC is fine unless you're a wizard, in which case the only question is how long it takes you to turn yourself into a twisted wreck of your former self because of all the side effects of casting. I found the system really appealing (for example I love love love the funnel method of character generation!) until I hit that bit, which turned me off it. I thought about ways to tweak it out but couldn't find anything that worked while keeping the spirit of the system vaguely intact...and so, I didn't change to it.</p><p></p><p>Lan-"the best use for 'balance' is as an old restricted white Magic card that could save your bacon in an otherwise lost game"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7176850, member: 29398"] Yes, as far as I'm concerned that's a given. This, I admit, is more of a headache. Most games manage at least 1-10, though, so if things even out over that span you're probably more or less good. I'd never start at anything except 1st (and what is this strange thing you call 'survivability'?) :) but when I'm tweaking stuff I try to look at 1-10 or maybe 1-12 instead of 1-15 or 1-20. True, though at cost of denying or closing off some design options. You're equating longitudinal balance to poison? Bang out of line. I've seen (and run) campaigns that spent weeks and-or months at [B]each[/B] level - in fact, that's what I prefer - but never seen an entire campaign (other than one-offs) stay at one level. Sometimes macro balance does take years to manifest, but then my campaigns tend to be many years long. DCC is fine unless you're a wizard, in which case the only question is how long it takes you to turn yourself into a twisted wreck of your former self because of all the side effects of casting. I found the system really appealing (for example I love love love the funnel method of character generation!) until I hit that bit, which turned me off it. I thought about ways to tweak it out but couldn't find anything that worked while keeping the spirit of the system vaguely intact...and so, I didn't change to it. Lan-"the best use for 'balance' is as an old restricted white Magic card that could save your bacon in an otherwise lost game"-efan [/QUOTE]
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