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Do you miss attribute minimums/maximums?
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<blockquote data-quote="Hriston" data-source="post: 7177071" data-attributes="member: 6787503"><p>I still sometimes use the First Edition AD&D <strong>racial</strong> minimums / maximums and class restrictions as a guideline when creating NPCs for my 5e games. I don't impose them on PCs however, and I disagree with [MENTION=6775031]Saelorn[/MENTION] that this practice is contrary to anything written in the DMG. I'm not sure what passage he refers to, but it seems to be a misinterpretation on his part. All I see there is a menu of options that includes PC score generation methods, using a monster stat block, or creating your own monster stat block. The majority of human commoners, for example, follow the Commoner NPC statblock (allowing for racial increases of course) and in a medieval society account for around 90% of the human population, a distribution you won't get by using PC ability score generation methods.</p><p></p><p>As for <strong>sex-based</strong> minimums / maximums, I don't use them, never have, even for non-humans. One way I've adapted the distinction made in the old rules between the sexes in monster populations, however, is whenever a certain percentage of the number appearing is indicated as additional females (as in the AD&D MM), I reinterpret that number as pertaining to noncombatant members of the group and generally assume that the regular fighting members can be both male and female depending on the monster-type / society in question.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7177071, member: 6787503"] I still sometimes use the First Edition AD&D [B]racial[/B] minimums / maximums and class restrictions as a guideline when creating NPCs for my 5e games. I don't impose them on PCs however, and I disagree with [MENTION=6775031]Saelorn[/MENTION] that this practice is contrary to anything written in the DMG. I'm not sure what passage he refers to, but it seems to be a misinterpretation on his part. All I see there is a menu of options that includes PC score generation methods, using a monster stat block, or creating your own monster stat block. The majority of human commoners, for example, follow the Commoner NPC statblock (allowing for racial increases of course) and in a medieval society account for around 90% of the human population, a distribution you won't get by using PC ability score generation methods. As for [B]sex-based[/B] minimums / maximums, I don't use them, never have, even for non-humans. One way I've adapted the distinction made in the old rules between the sexes in monster populations, however, is whenever a certain percentage of the number appearing is indicated as additional females (as in the AD&D MM), I reinterpret that number as pertaining to noncombatant members of the group and generally assume that the regular fighting members can be both male and female depending on the monster-type / society in question. [/QUOTE]
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