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<blockquote data-quote="Sadras" data-source="post: 7177100" data-attributes="member: 6688277"><p>Interesting. I remember @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6816692" target="_blank">Lylandra</a></u></strong></em> mentioning something similar early on in the thread.</p><p>At the outset I'm no expert in this field, so my response is purely from a layman's perspective. I realise you are not disputing me on this but for the sake of the debate, the reason I'm reluctant to follow the chimpanzee/thicker bones or muscle idea is due to the following factors:</p><p></p><p><strong>(1)</strong> Physical characteristics of halflings resemble humans. </p><p><strong>(2)</strong> The lifestyle and movement style of a chimpanzee is different to a halfling. The halfling moves and lives much like humans do.</p><p><strong>(3)</strong> In the 2e Gnome & Halfling's Handbook the book is filled with numerous references about how quick wits and agility are their defense against brute strength which would certainly reflects that a strong physiology doesn't even enter the equation as a factor for defence. Furthermore every Halfling (including Kender) except for the Athasian Halfing has a maximum STR of 17 or 16. In 2e the 17 STR would provide a +1 to hit/+1 dmg whereas humans could go as far as 18/00 which would have a +3 to hit/+6 dmg. Furthermore the halfling weight allowance is 85 as opposed to 335 at the human maximum.</p><p>Those are large differences.</p><p><strong>(4)</strong> Halfings of D&D are but an analogue for Hobbits in LOTR. Hobbits don't have chimpanzee STR.</p><p></p><p>Now I could carry on on with this line of thought, but the crux is if the designing fathers had intended to reflect a different in muscle tissue/bone structure it was not reflected in the history of Halfling in the game and neither in the ability stats or fluff. </p><p></p><p>5e has tried to be all inclusive and included BA so the ability differences between the races in his edition are not vast, hence we have this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sadras, post: 7177100, member: 6688277"] Interesting. I remember @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6816692"]Lylandra[/URL][/U][/B][/I] mentioning something similar early on in the thread. At the outset I'm no expert in this field, so my response is purely from a layman's perspective. I realise you are not disputing me on this but for the sake of the debate, the reason I'm reluctant to follow the chimpanzee/thicker bones or muscle idea is due to the following factors: [B](1)[/B] Physical characteristics of halflings resemble humans. [B](2)[/B] The lifestyle and movement style of a chimpanzee is different to a halfling. The halfling moves and lives much like humans do. [B](3)[/B] In the 2e Gnome & Halfling's Handbook the book is filled with numerous references about how quick wits and agility are their defense against brute strength which would certainly reflects that a strong physiology doesn't even enter the equation as a factor for defence. Furthermore every Halfling (including Kender) except for the Athasian Halfing has a maximum STR of 17 or 16. In 2e the 17 STR would provide a +1 to hit/+1 dmg whereas humans could go as far as 18/00 which would have a +3 to hit/+6 dmg. Furthermore the halfling weight allowance is 85 as opposed to 335 at the human maximum. Those are large differences. [B](4)[/B] Halfings of D&D are but an analogue for Hobbits in LOTR. Hobbits don't have chimpanzee STR. Now I could carry on on with this line of thought, but the crux is if the designing fathers had intended to reflect a different in muscle tissue/bone structure it was not reflected in the history of Halfling in the game and neither in the ability stats or fluff. 5e has tried to be all inclusive and included BA so the ability differences between the races in his edition are not vast, hence we have this thread :) [/QUOTE]
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