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<blockquote data-quote="Sadras" data-source="post: 7177270" data-attributes="member: 6688277"><p>Following from my post #525, instead of breaking BA with the modifiers just provide additional racial benefits like I did with <strong>Brute Strength</strong> for half-orcs.</p><p>Give them <strong>Brute Strength</strong> or upgrade it to <strong>Giant Strength</strong> or <strong>Powerful Build</strong> increasing their Carrying Capacity and Push,Pull & Drag capability even further for each point of STR.</p><p> </p><p>Introduce <strong>Giant Blood</strong> which could double the ability modifier when performing feats requiring strength (i.e. climbing, jumping, bending bars...etc) or instead might give them a +1 bonus/3 points in STR in STR saves and STR related skills checks.</p><p>Or give them a racial trait that allows them to draw on their inner reserves, allowing them to expend 1HD to deal more damage in a melee/thrown weapon attack.</p><p></p><p>Perhaps you introduce racial ability minimums as per @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=58172" target="_blank">Yaarel</a></u></strong></em>'s post #210, so for instance Half-Giant must start with minimum 16 STR and they gain a racial +4 STR bonus, which means 20 STR. Increase the maximum STR to 22 for Halfgiants, but if you're using a flatter ability table like I suggested it won't break BA.</p><p></p><p>12-15 +1</p><p>16-18 +2</p><p>19-21 +3</p><p>22-24 +4</p><p>25-27 +5</p><p>28-30 +6</p><p>...etc </p><p></p><p>Many options are open to you without having to worrying about BA <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sadras, post: 7177270, member: 6688277"] Following from my post #525, instead of breaking BA with the modifiers just provide additional racial benefits like I did with [B]Brute Strength[/B] for half-orcs. Give them [B]Brute Strength[/B] or upgrade it to [B]Giant Strength[/B] or [B]Powerful Build[/B] increasing their Carrying Capacity and Push,Pull & Drag capability even further for each point of STR. Introduce [B]Giant Blood[/B] which could double the ability modifier when performing feats requiring strength (i.e. climbing, jumping, bending bars...etc) or instead might give them a +1 bonus/3 points in STR in STR saves and STR related skills checks. Or give them a racial trait that allows them to draw on their inner reserves, allowing them to expend 1HD to deal more damage in a melee/thrown weapon attack. Perhaps you introduce racial ability minimums as per @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=58172"]Yaarel[/URL][/U][/B][/I]'s post #210, so for instance Half-Giant must start with minimum 16 STR and they gain a racial +4 STR bonus, which means 20 STR. Increase the maximum STR to 22 for Halfgiants, but if you're using a flatter ability table like I suggested it won't break BA. 12-15 +1 16-18 +2 19-21 +3 22-24 +4 25-27 +5 28-30 +6 ...etc Many options are open to you without having to worrying about BA :) [/QUOTE]
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