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<blockquote data-quote="Lylandra" data-source="post: 7178195" data-attributes="member: 6816692"><p>Yeah, but even bows and other medieval weapons which really exist in the real world, and are therefore possibly subject to our own experiences, (contrary to Halflings, unless you count the homo florensis) are not really well modeled. Doesn't bother me too much though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I can also understand the "arcane magic does not heal in my world" approach, even if in my own logic some sort of reverse-necromancy could totally heal people. At least if you tried to mix magic with physics/biology to explain its resulting effects (tissue decay vs tissue growth).</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7178195, member: 6816692"] Yeah, but even bows and other medieval weapons which really exist in the real world, and are therefore possibly subject to our own experiences, (contrary to Halflings, unless you count the homo florensis) are not really well modeled. Doesn't bother me too much though ;) I can also understand the "arcane magic does not heal in my world" approach, even if in my own logic some sort of reverse-necromancy could totally heal people. At least if you tried to mix magic with physics/biology to explain its resulting effects (tissue decay vs tissue growth). [/QUOTE]
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