Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 7178472" data-attributes="member: 3400"><p>There might be ways to have a decent 12-stat game (Mutants and Masterminds does a fantastic job of doing it with 8 instead of six - Strength and Dexterity are each broken into 2 stats), but the method in Players Option: Skills and Powers wasn't going to get you there.</p><p></p><p>For each stat, you rolled the dice. And from that base number you established your two sub-stats by, effectively, bumping one of the up by as many as two from that base while dumping the other substat by the same amount. It was basically a stat-dumping, min-maxer's wet dream. Strength was divided between Stamina and Muscle. Stamina determined your carrying capacity while Muscle governed all of the other Strength-based characteristics like hit bonus, damage bonus, bending bars, and opening doors. Guess which of the two got dumped all the time? </p><p></p><p>It wasn't that there were no interesting ideas - Charisma was broken down into Leadership and Appearance - the former drove loyalty and number of henchmen while the latter drove reaction adjustment. But too many of the choices of boosting/dumping were foregone conclusions. It was almost like every PC got a free +2 on nearly all of the stats that mattered most to them. There were few choices to agonize over when agonizing over choices is one of the hallmarks of a well-designed game where options are well-balanced and few are dominant.</p></blockquote><p></p>
[QUOTE="billd91, post: 7178472, member: 3400"] There might be ways to have a decent 12-stat game (Mutants and Masterminds does a fantastic job of doing it with 8 instead of six - Strength and Dexterity are each broken into 2 stats), but the method in Players Option: Skills and Powers wasn't going to get you there. For each stat, you rolled the dice. And from that base number you established your two sub-stats by, effectively, bumping one of the up by as many as two from that base while dumping the other substat by the same amount. It was basically a stat-dumping, min-maxer's wet dream. Strength was divided between Stamina and Muscle. Stamina determined your carrying capacity while Muscle governed all of the other Strength-based characteristics like hit bonus, damage bonus, bending bars, and opening doors. Guess which of the two got dumped all the time? It wasn't that there were no interesting ideas - Charisma was broken down into Leadership and Appearance - the former drove loyalty and number of henchmen while the latter drove reaction adjustment. But too many of the choices of boosting/dumping were foregone conclusions. It was almost like every PC got a free +2 on nearly all of the stats that mattered most to them. There were few choices to agonize over when agonizing over choices is one of the hallmarks of a well-designed game where options are well-balanced and few are dominant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top