Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7180585" data-attributes="member: 4937"><p>Yes. Because, regardless, a game were some players couldn't contribute isn't much fun. </p><p></p><p>Fundamentally, most RPGs - and D&D especially - have a certain 'spirit of Conan' assumption to their game, owing to their origins in wargaming and pulp fantasy. And that spirit can be summed up by the line from the movie, "What is best in life... to crush your enemies, see them driven before you, and hear the lamentations of their women." Most RPGs are built with the assumption that the measure of a person is their ability to kick butt and impose their wills on others. But what we see from life, if we are honest, is (I hope) that that's not what life is really about. Most of us don't go around finding violence at every corner, and if we do, we are probably bringing it with us. So if we have a game that is more life-like, their might be some value in physical strength and martial prowess, but even a warrior will find most of his life isn't about that and most of his struggles aren't intimate violent combat - or if it is, he'll probably die young. </p><p></p><p>As you put it, most of time in life we don't solve problems by hitting things with a sword until they are dead. And that's been true even in historical periods where violence was more common. And, a person that solves their problems that way is objectively a horrible person. Sometimes I wonder about D&D PCs and how they are usually played...</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Of course not. I think that the general idea that your character should fit the game and the setting is universally applicable. Indeed, it's applicable to D&D in that you as a player are implicitly expected to play a character that is willing to take risks, and is capable of defending themselves and contributing to group of violent mercenaries engaged in violent struggle. What you want to explore in a character in D&D at least, is secondary to fulfilling a role on a team. Playing Elizabeth Bennett as a realistic character in D&D is not advisable. Playing Elizabeth Bennett as she appears in Pride & Prejudice & Zombies on the other hand is perfectly valid.</p><p></p><p>I think some posters are stuck on the idea that some hypothetical sexist wants women to only play 'weak' characters and have the rules enforce that, and that men are to play the 'strong' important characters that can do the important things like kick butt and impose their will on others. And sure, that hypothetical sexist is out there somewhere. But implicit in their assumption and the assumption of that sexist are several notions, one of which is that we are fundamentally only interested in playing idealized fantasy versions of ourselves. That is to say, we only identify with a protagonist if the protagonist looks like we do. And granted, there is nothing wrong with that, and the majority of players I've met mainly do play idealized or extreme or fantasy versions of themselves. But I'm mainly a DM, and I have a very writerly/literary bent, so I play 'everyone else' in my normal game, and even on the rare cases where I'm allowed to be a player, I'm not interested in playing myself but in some sort of writerly/literary character. Most of my characters start from philosophical musings about the setting and how it 'works'. And while bending gender expectations is a very interesting thing to explore in a setting, doing so with 'kick butt action girl' is frankly one of the least imaginative and mature ways of doing that.</p><p></p><p>Again, my 7th graders kick butt action girl with her in your face attitude wasn't motivated by a disrespect for women (or 'girls', I was a seventh grader), but it wasn't really motivated by healthy respect for them either. It was just as much wish fulfillment for me the seventh grader as would be for a woman wanting to feel empowered. But I have a bit of skepticism about the pervasive presentation of 'empowered women' as kick butt action girl, because that is actually a very comfortable (and comforting) archetype that fundamentally comes down to "girls are just like boys, right?" Well, yes, and no. And as someone that has seen been married 20+ years, and has two daughters, and has had many female colleagues, and who already explored kick but action girl in my mental space as a 7th grader, and who has ran lots of female NPCs since, if I ever did feel the need explore gender constructs and so forth, it sure as heck wouldn't be endless clones of Tank Girl, Laura Croft, Buffy Mara Jade, reboot Starbuck, Vin the Mistborn, Angua von Uberwald, etc. etc. etc. And hey, do you notice that most of these are created by men? Makes me wonder just how much beyond my 7th grade self's motives all these supposedly empowered women really are. Don't even research the origins of Wonder Woman. It ruins the character, and the further she gets from her origins the better AFAIC.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7180585, member: 4937"] Yes. Because, regardless, a game were some players couldn't contribute isn't much fun. Fundamentally, most RPGs - and D&D especially - have a certain 'spirit of Conan' assumption to their game, owing to their origins in wargaming and pulp fantasy. And that spirit can be summed up by the line from the movie, "What is best in life... to crush your enemies, see them driven before you, and hear the lamentations of their women." Most RPGs are built with the assumption that the measure of a person is their ability to kick butt and impose their wills on others. But what we see from life, if we are honest, is (I hope) that that's not what life is really about. Most of us don't go around finding violence at every corner, and if we do, we are probably bringing it with us. So if we have a game that is more life-like, their might be some value in physical strength and martial prowess, but even a warrior will find most of his life isn't about that and most of his struggles aren't intimate violent combat - or if it is, he'll probably die young. As you put it, most of time in life we don't solve problems by hitting things with a sword until they are dead. And that's been true even in historical periods where violence was more common. And, a person that solves their problems that way is objectively a horrible person. Sometimes I wonder about D&D PCs and how they are usually played... :D Of course not. I think that the general idea that your character should fit the game and the setting is universally applicable. Indeed, it's applicable to D&D in that you as a player are implicitly expected to play a character that is willing to take risks, and is capable of defending themselves and contributing to group of violent mercenaries engaged in violent struggle. What you want to explore in a character in D&D at least, is secondary to fulfilling a role on a team. Playing Elizabeth Bennett as a realistic character in D&D is not advisable. Playing Elizabeth Bennett as she appears in Pride & Prejudice & Zombies on the other hand is perfectly valid. I think some posters are stuck on the idea that some hypothetical sexist wants women to only play 'weak' characters and have the rules enforce that, and that men are to play the 'strong' important characters that can do the important things like kick butt and impose their will on others. And sure, that hypothetical sexist is out there somewhere. But implicit in their assumption and the assumption of that sexist are several notions, one of which is that we are fundamentally only interested in playing idealized fantasy versions of ourselves. That is to say, we only identify with a protagonist if the protagonist looks like we do. And granted, there is nothing wrong with that, and the majority of players I've met mainly do play idealized or extreme or fantasy versions of themselves. But I'm mainly a DM, and I have a very writerly/literary bent, so I play 'everyone else' in my normal game, and even on the rare cases where I'm allowed to be a player, I'm not interested in playing myself but in some sort of writerly/literary character. Most of my characters start from philosophical musings about the setting and how it 'works'. And while bending gender expectations is a very interesting thing to explore in a setting, doing so with 'kick butt action girl' is frankly one of the least imaginative and mature ways of doing that. Again, my 7th graders kick butt action girl with her in your face attitude wasn't motivated by a disrespect for women (or 'girls', I was a seventh grader), but it wasn't really motivated by healthy respect for them either. It was just as much wish fulfillment for me the seventh grader as would be for a woman wanting to feel empowered. But I have a bit of skepticism about the pervasive presentation of 'empowered women' as kick butt action girl, because that is actually a very comfortable (and comforting) archetype that fundamentally comes down to "girls are just like boys, right?" Well, yes, and no. And as someone that has seen been married 20+ years, and has two daughters, and has had many female colleagues, and who already explored kick but action girl in my mental space as a 7th grader, and who has ran lots of female NPCs since, if I ever did feel the need explore gender constructs and so forth, it sure as heck wouldn't be endless clones of Tank Girl, Laura Croft, Buffy Mara Jade, reboot Starbuck, Vin the Mistborn, Angua von Uberwald, etc. etc. etc. And hey, do you notice that most of these are created by men? Makes me wonder just how much beyond my 7th grade self's motives all these supposedly empowered women really are. Don't even research the origins of Wonder Woman. It ruins the character, and the further she gets from her origins the better AFAIC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top