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Do you miss attribute minimums/maximums?
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<blockquote data-quote="MechaPilot" data-source="post: 7180976" data-attributes="member: 82779"><p>I know. That's the part that makes it good; that you can choose to make unique and interesting characters to your design instead of having things foisted upon you.</p><p></p><p></p><p></p><p></p><p>Yes, no one is born mature. And, people often start hobbies like D&D at a point in time where they still lack maturity. So what? Let them get it out of their system and then they can make intriguing, well-rounded characters and legitimately enjoy playing them.</p><p></p><p></p><p></p><p></p><p>It can also make people frustrated they can't just choose to play a wizard (or whatever) in a fantasy game about magic and dragons.</p><p></p><p></p><p></p><p></p><p>If a person in a game played for recreation wants to play a warlock with a 10 Charisma, let them play one. Geez. It's their recreation time, and the character will not be at an advantage for doing so (quite the contrary).</p><p></p><p>"You have to have fun on my terms" sounds woefully unreasonable.</p><p></p><p> </p><p></p><p></p><p></p><p></p><p>It does not "open some doorways to good rp experience." It puts an impediment in your path. Now, you can say that such an obstacle gives someone an opportunity for growth, but all it really does is force you to pick something other than what you wanted. Whether you integrate the desire for your original choice into the character that was forced by minimums and die rolls to be your second, third, or fourth place class choice is entirely an option of the player, and is no way assured or made more likely by the attribute minimums.</p><p></p><p></p><p></p><p></p><p>Making lemonade out of lemons is a good life skill. It's even a good thing in D&D. But, it should come about from the progress of play (i.e. in game problems you have to solve or overcome) and not from the roll of the dice preventing you from playing a wizard (or whatever) in your weekly imagination playtime.</p><p></p><p></p><p></p><p></p><p>Maybe. Fortunately, that's still one of the options in the PHB. And, even if it weren't, it could still be done.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7180976, member: 82779"] I know. That's the part that makes it good; that you can choose to make unique and interesting characters to your design instead of having things foisted upon you. Yes, no one is born mature. And, people often start hobbies like D&D at a point in time where they still lack maturity. So what? Let them get it out of their system and then they can make intriguing, well-rounded characters and legitimately enjoy playing them. It can also make people frustrated they can't just choose to play a wizard (or whatever) in a fantasy game about magic and dragons. If a person in a game played for recreation wants to play a warlock with a 10 Charisma, let them play one. Geez. It's their recreation time, and the character will not be at an advantage for doing so (quite the contrary). "You have to have fun on my terms" sounds woefully unreasonable. It does not "open some doorways to good rp experience." It puts an impediment in your path. Now, you can say that such an obstacle gives someone an opportunity for growth, but all it really does is force you to pick something other than what you wanted. Whether you integrate the desire for your original choice into the character that was forced by minimums and die rolls to be your second, third, or fourth place class choice is entirely an option of the player, and is no way assured or made more likely by the attribute minimums. Making lemonade out of lemons is a good life skill. It's even a good thing in D&D. But, it should come about from the progress of play (i.e. in game problems you have to solve or overcome) and not from the roll of the dice preventing you from playing a wizard (or whatever) in your weekly imagination playtime. Maybe. Fortunately, that's still one of the options in the PHB. And, even if it weren't, it could still be done. [/QUOTE]
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