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<blockquote data-quote="Helldritch" data-source="post: 7181422" data-attributes="member: 6855114"><p>What we have here are two completely opposite point of view.</p><p></p><p>The first wants freedom to do whatever they want. Not a bad way to see things. It promotes versatility and unrestricted access to some classes. Here the choice is: I can do whatever I want. I have the choice, I can decide, I can make it work.</p><p>The draw back? One great weapon master fighter will look exactly like an other great weapon master fighter. Both in stats and in feats that will be chosen. (and you can put any class in there, blade lock, sorcerer, wizards etc...)</p><p></p><p>The second wants a bit more realism. Not a bad way either to see things either. It does promotes versatility but this time not in amount of classes but in the classes themselves. </p><p>Here the choice is: I'll do whatever I can with what I have. I may not be able to do everything, but god will I try.</p><p>The draw back? It restricts some classe's access with requirements, this makes some classes a wee bit stronger or more appealing than others.</p><p></p><p>In the first, flawed characters are entirely reliant on the will of the player. He will choose whatever perks/quirks he wants (if any).</p><p>In the second, flawed characters are imposed on the player. He has to work around what he's been given.</p><p></p><p>I have a lot of experience as a DM, I litteraly introduced over a hundred person into the hobby and it takes quite a player to willfully make flawed characters. Most players will stick to the "perfect" character as much as possible. The min/maxers out there are legion and the point buy system encourages such a behavior. Again is it a bad thing? In my bood, not so. </p><p></p><p>I much prefer the second choice. Racial min/max and classes min/max are not a bad thing either. Not every starting great weapon fighter must have 16 st, 8 dext, 14 con and an 10 in intelligence. Couldn't some have a 14 st, 14 dex and 10 con and a whooping 14 in intel? One great weapon in master in chain mail armor and the second in scale mail? One would be clearly better than the other I agree. But now we can see why some people take a path and end up abandoning or succeed despite what the others said. It does have a secondary option of "forcing" a role play aspect into new players. The min/maxer will have a harder time doing their stuff, maybe converting them to the RP aspect of the game. I know it did in the old days.</p><p></p><p>Maybe down the road, one will be a full great weapon master champion where the other will become a great weapon master eldritch knight? Or maybe a Battle master? Who knows?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7181422, member: 6855114"] What we have here are two completely opposite point of view. The first wants freedom to do whatever they want. Not a bad way to see things. It promotes versatility and unrestricted access to some classes. Here the choice is: I can do whatever I want. I have the choice, I can decide, I can make it work. The draw back? One great weapon master fighter will look exactly like an other great weapon master fighter. Both in stats and in feats that will be chosen. (and you can put any class in there, blade lock, sorcerer, wizards etc...) The second wants a bit more realism. Not a bad way either to see things either. It does promotes versatility but this time not in amount of classes but in the classes themselves. Here the choice is: I'll do whatever I can with what I have. I may not be able to do everything, but god will I try. The draw back? It restricts some classe's access with requirements, this makes some classes a wee bit stronger or more appealing than others. In the first, flawed characters are entirely reliant on the will of the player. He will choose whatever perks/quirks he wants (if any). In the second, flawed characters are imposed on the player. He has to work around what he's been given. I have a lot of experience as a DM, I litteraly introduced over a hundred person into the hobby and it takes quite a player to willfully make flawed characters. Most players will stick to the "perfect" character as much as possible. The min/maxers out there are legion and the point buy system encourages such a behavior. Again is it a bad thing? In my bood, not so. I much prefer the second choice. Racial min/max and classes min/max are not a bad thing either. Not every starting great weapon fighter must have 16 st, 8 dext, 14 con and an 10 in intelligence. Couldn't some have a 14 st, 14 dex and 10 con and a whooping 14 in intel? One great weapon in master in chain mail armor and the second in scale mail? One would be clearly better than the other I agree. But now we can see why some people take a path and end up abandoning or succeed despite what the others said. It does have a secondary option of "forcing" a role play aspect into new players. The min/maxer will have a harder time doing their stuff, maybe converting them to the RP aspect of the game. I know it did in the old days. Maybe down the road, one will be a full great weapon master champion where the other will become a great weapon master eldritch knight? Or maybe a Battle master? Who knows? [/QUOTE]
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