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<blockquote data-quote="The Crimson Binome" data-source="post: 7181733" data-attributes="member: 6775031"><p>There are a lot of different settings, but most of them have quite a bit in common, since they're all based on the same core material. Dragonborn aren't a generic fantasy thing, at all, even a little bit. They show up in some (but not all) D&D settings, and there are analogues in several other settings, but they're still just a setting detail that nevertheless managed to weasel its way into the base game. Exactly like alignment restrictions.</p><p></p><p>True Neutral druids and Lawful Good paladins are setting details that managed to find their way into a base game, and when AD&D was the current edition, that meant those details were copied to most (but not all) D&D settings. And now that it is no longer the current edition, those details are no longer preserved, but other details from the current base game are copied instead. And given that the base game is loaded down with setting-specific details either way, whether those details come in the form of weird races or class restrictions is just a matter of preference.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7181733, member: 6775031"] There are a lot of different settings, but most of them have quite a bit in common, since they're all based on the same core material. Dragonborn aren't a generic fantasy thing, at all, even a little bit. They show up in some (but not all) D&D settings, and there are analogues in several other settings, but they're still just a setting detail that nevertheless managed to weasel its way into the base game. Exactly like alignment restrictions. True Neutral druids and Lawful Good paladins are setting details that managed to find their way into a base game, and when AD&D was the current edition, that meant those details were copied to most (but not all) D&D settings. And now that it is no longer the current edition, those details are no longer preserved, but other details from the current base game are copied instead. And given that the base game is loaded down with setting-specific details either way, whether those details come in the form of weird races or class restrictions is just a matter of preference. [/QUOTE]
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