Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arilyn" data-source="post: 7182844" data-attributes="member: 6816042"><p>I believe this is his argument, yes. In real world, fine, I agree. But let's look at two examples using a hypothetical warrior named Tara.</p><p></p><p>In real world Tara takes up the longsword. She is muscular enough to wield the weapon, but will never be as strong as the muscle-bound guy in her training class. However, Tara learns to use her agility to her best advantage to hit really accurately. She also incorporates some martial arts type moves to use her opponents' strength against them. She learns to hit hard and fast, but will never hit as hard as the stronger men, but doesn't need to because she is hitting hard enough to do terrible bleeding wounds.</p><p></p><p>Now, let's look at Tara in DnD. She too is training with a longsword, but her accuracy is purely based on Str. Her dexterity, for some strange reason has nothing to do with her melee skill. She can never be as strong as her strongest male counterpoint, but what number can she reach realistically, since we are attempting realism in our game. 12? 14? 16? Also, in this world getting sliced by something sharp is not going to cause your opponent to bleed or even wince in pain. No, your opponent will be unaffected until he drops unconscious suddenly. Now poor Tara is at a bigger disadvantage than her real world counterpart. She can't rely on accurately hitting vulnerable spots, or getting a good first blow to cause her opponent to bleed. All she can rely on is her strength and a handful of manoeuvres that all the other fighters have too. </p><p></p><p>So, in DnD restricting female strength is a bad idea. Game is too abstract to handle it.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7182844, member: 6816042"] I believe this is his argument, yes. In real world, fine, I agree. But let's look at two examples using a hypothetical warrior named Tara. In real world Tara takes up the longsword. She is muscular enough to wield the weapon, but will never be as strong as the muscle-bound guy in her training class. However, Tara learns to use her agility to her best advantage to hit really accurately. She also incorporates some martial arts type moves to use her opponents' strength against them. She learns to hit hard and fast, but will never hit as hard as the stronger men, but doesn't need to because she is hitting hard enough to do terrible bleeding wounds. Now, let's look at Tara in DnD. She too is training with a longsword, but her accuracy is purely based on Str. Her dexterity, for some strange reason has nothing to do with her melee skill. She can never be as strong as her strongest male counterpoint, but what number can she reach realistically, since we are attempting realism in our game. 12? 14? 16? Also, in this world getting sliced by something sharp is not going to cause your opponent to bleed or even wince in pain. No, your opponent will be unaffected until he drops unconscious suddenly. Now poor Tara is at a bigger disadvantage than her real world counterpart. She can't rely on accurately hitting vulnerable spots, or getting a good first blow to cause her opponent to bleed. All she can rely on is her strength and a handful of manoeuvres that all the other fighters have too. So, in DnD restricting female strength is a bad idea. Game is too abstract to handle it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top