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<blockquote data-quote="Hussar" data-source="post: 7186120" data-attributes="member: 22779"><p>Well, 15 is where any actual bonuses started, so, there was a difference there. But, seriously, how often did you actually use the Cooking NWP? And, really, how often did your PC's choose NWP's that matched low stats? IME, people chose NWP's that matched their higher stats. So, it just didn't come up that often. Again, YMMV and all that.</p><p></p><p></p><p></p><p>Perhaps in the Wilderness Guide? I dunno, never read that one. But, it wasn't part of 1e before that. Unless, as you say, it floated with a Dragon article. Quite possible. </p><p></p><p>The "Roll under Stat" skill system isn't a bad idea though. The more I think about it, the more I like it. Imagine if you ported that over to 5e? Stats don't give bonuses to skills, they simply set the base DC for a character to succeed at a skill. Proficiency bonuses could be added to the stat to give a modified base DC. It would be a bit wonky since we don't do "roll under" for anything else, but, I think it's not a huge problem.</p><p></p><p>It would tend to lead in the same direction as 2e though. People only bother training skills that they have high stats for. And, with ASI's, you wind up with situations where PC's pretty much cannot fail. Makes the raw stat awfully important. Far more than level or training and I'm not sure I really like that. A 1st level character with an 18 stat is pretty much a master at that skill, whatever that skill happens to be. Which does run rather foul of the whole level system where your character is supposed to improve over time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7186120, member: 22779"] Well, 15 is where any actual bonuses started, so, there was a difference there. But, seriously, how often did you actually use the Cooking NWP? And, really, how often did your PC's choose NWP's that matched low stats? IME, people chose NWP's that matched their higher stats. So, it just didn't come up that often. Again, YMMV and all that. Perhaps in the Wilderness Guide? I dunno, never read that one. But, it wasn't part of 1e before that. Unless, as you say, it floated with a Dragon article. Quite possible. The "Roll under Stat" skill system isn't a bad idea though. The more I think about it, the more I like it. Imagine if you ported that over to 5e? Stats don't give bonuses to skills, they simply set the base DC for a character to succeed at a skill. Proficiency bonuses could be added to the stat to give a modified base DC. It would be a bit wonky since we don't do "roll under" for anything else, but, I think it's not a huge problem. It would tend to lead in the same direction as 2e though. People only bother training skills that they have high stats for. And, with ASI's, you wind up with situations where PC's pretty much cannot fail. Makes the raw stat awfully important. Far more than level or training and I'm not sure I really like that. A 1st level character with an 18 stat is pretty much a master at that skill, whatever that skill happens to be. Which does run rather foul of the whole level system where your character is supposed to improve over time. [/QUOTE]
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