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Do you miss attribute minimums/maximums?
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<blockquote data-quote="Pauln6" data-source="post: 7186841" data-attributes="member: 6777422"><p>I think that if you are going to have racial maximums just have 19 as the default maximum and reserve 20 for those with special affinity for that stat from 1e (not necessarily equating to the stat bonus which represents being above average rather than maximum ability). </p><p></p><p>Halflings for example could have very low strength and wisdom but potentially very high constitution (entirely based on Tolkien) Strength 3/18, Dexterity 8/19, Constitution 6/20, Intelligence 6/19, Wisdom 3/18, Charisma 6/19. </p><p></p><p>Elves could be Strength 6/19, Dexterity 8/20, Constitution 6/18, Intelligence 8/20, Wisdom 6/19, Charisma 6/19</p><p></p><p>Dwarves Strength 8/20, Dexterity 3/18, Constitution 8/20, Intelligence 6/19, Wisdom 3/19, Charisma 3/18.</p><p></p><p>Gnomes Strength 4/19, Dexterity 6/19, Constitution 8/19, Intelligence 6/20, Wisdom 3/19, Charisma 6/20</p><p></p><p>If a race is particularly poor in a stat, knock one point off the maximum and if dreadful, knock 2 off. If you feel the need to have a gender divide, just set strength 1 point lower for women. It won't even affect bonuses in most cases. As someone pointed out earlier, muscle density determines strength more than size. Size is a red herring insofar as we don't have to compare gnomes to 6 year old children. </p><p></p><p>Some people obsess about the bonuses but for me, the actual number informs my mental image, not the bonus. I think I'm influenced by the intelligence rankings of 1e. 3 intelligence is about the same as a dog, 4 is about the same as a great ape, 5 is a severe mental condition, 6 is as dumb as a rock, 7 is a bit stupid, 8 is a bit slow, 9 is slightly below average, 10 is average, 11-12 is smarter than average, 13-14 is highly intelligent, 15-16 is exceptional, 17-18 is genius, 19+ is astounding. So for me, capping at 18 says something meaningful even if the stat bonus is the same.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7186841, member: 6777422"] I think that if you are going to have racial maximums just have 19 as the default maximum and reserve 20 for those with special affinity for that stat from 1e (not necessarily equating to the stat bonus which represents being above average rather than maximum ability). Halflings for example could have very low strength and wisdom but potentially very high constitution (entirely based on Tolkien) Strength 3/18, Dexterity 8/19, Constitution 6/20, Intelligence 6/19, Wisdom 3/18, Charisma 6/19. Elves could be Strength 6/19, Dexterity 8/20, Constitution 6/18, Intelligence 8/20, Wisdom 6/19, Charisma 6/19 Dwarves Strength 8/20, Dexterity 3/18, Constitution 8/20, Intelligence 6/19, Wisdom 3/19, Charisma 3/18. Gnomes Strength 4/19, Dexterity 6/19, Constitution 8/19, Intelligence 6/20, Wisdom 3/19, Charisma 6/20 If a race is particularly poor in a stat, knock one point off the maximum and if dreadful, knock 2 off. If you feel the need to have a gender divide, just set strength 1 point lower for women. It won't even affect bonuses in most cases. As someone pointed out earlier, muscle density determines strength more than size. Size is a red herring insofar as we don't have to compare gnomes to 6 year old children. Some people obsess about the bonuses but for me, the actual number informs my mental image, not the bonus. I think I'm influenced by the intelligence rankings of 1e. 3 intelligence is about the same as a dog, 4 is about the same as a great ape, 5 is a severe mental condition, 6 is as dumb as a rock, 7 is a bit stupid, 8 is a bit slow, 9 is slightly below average, 10 is average, 11-12 is smarter than average, 13-14 is highly intelligent, 15-16 is exceptional, 17-18 is genius, 19+ is astounding. So for me, capping at 18 says something meaningful even if the stat bonus is the same. [/QUOTE]
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