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<blockquote data-quote="cbwjm" data-source="post: 7186903" data-attributes="member: 6788732"><p>It's not based on ignorance. You can see those stat bonuses and who doesn't want to be one of those 1/21600 warriors with 18/00 strength, a +3 hit/+6 damage is amazing, but if you look at the bonuses below that, they aren't exactly huge as they split to hit bonuses from damage bonuses. Fully half of every warrior who rolled an 18 would only have a +1 hit/+3 damage, that isn't really all that impressive a difference compared to a fighter with a strength between 9-15 who has nothing.</p><p></p><p>Extra hit points are nice, sure, they may let you survive at those lower levels, but once you hit 5th level (for me, 5th level in 2e felt like the level that PCs started to become truly powerful), you generally have enough hit points that you can survive well enough without them. </p><p></p><p>Dexterity definitely helps your AC, no denying that, but once you start getting those magical +'s you become hard enough to hit as is and if you run into something that is easily smacking you, that extra 1-4 AC from a 16-18 dexterity probably wasn't going to help much anyway.</p><p></p><p>My feelings on 3e were mainly for casters, in this it was similar to 2e which did need a high enough stat for those higher level spells but was more forgiving since you still gained the spell slots in 3e which could be used for lower level spells. I've heard that higher level play in 3e with all of the bonuses and the enemy ACs etc made it so that you needed a maxed stat but, as I mentioned, I only ever played low level in 3e so it's mainly a feeling or second hand info.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7186903, member: 6788732"] It's not based on ignorance. You can see those stat bonuses and who doesn't want to be one of those 1/21600 warriors with 18/00 strength, a +3 hit/+6 damage is amazing, but if you look at the bonuses below that, they aren't exactly huge as they split to hit bonuses from damage bonuses. Fully half of every warrior who rolled an 18 would only have a +1 hit/+3 damage, that isn't really all that impressive a difference compared to a fighter with a strength between 9-15 who has nothing. Extra hit points are nice, sure, they may let you survive at those lower levels, but once you hit 5th level (for me, 5th level in 2e felt like the level that PCs started to become truly powerful), you generally have enough hit points that you can survive well enough without them. Dexterity definitely helps your AC, no denying that, but once you start getting those magical +'s you become hard enough to hit as is and if you run into something that is easily smacking you, that extra 1-4 AC from a 16-18 dexterity probably wasn't going to help much anyway. My feelings on 3e were mainly for casters, in this it was similar to 2e which did need a high enough stat for those higher level spells but was more forgiving since you still gained the spell slots in 3e which could be used for lower level spells. I've heard that higher level play in 3e with all of the bonuses and the enemy ACs etc made it so that you needed a maxed stat but, as I mentioned, I only ever played low level in 3e so it's mainly a feeling or second hand info. [/QUOTE]
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