Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7186967" data-attributes="member: 6775031"><p>That assumes dead characters are immediately dropped and the player is free to immediately bring in a new randomly-rolled character (rather than, for example, promoting a henchperson to PC status). It also assumes that the difference in stats is enough to span the gap between death and survival, such that a fighter with 18/00 is likely to survive indefinitely where a fighter with 14 is likely to die quickly.</p><p></p><p>In my experience, neither of those two are true. When I played AD&D, individual deaths were rare and TPKs were much more common. We also didn't fight a lot of monsters in the narrow region where stats would make much of a difference; most monsters were either strong enough to kill the party outright, or weak enough that a +2 to hit or damage weren't necessary to prevail. The difference between strong characters and weak characters is that strong characters would experience slower attrition, so they could get more done before calling it quits.</p><p></p><p>That assumes you will eventually encounter a dragon or powerful spellcaster who wants to kill you, which isn't necessarily the case. You <em>could</em> just fight orcs forever. That's only a slight exaggeration.</p><p></p><p>In my experience, maximum HP was not that important of a number, because whoever had the most HP left became the tank (within certain margins), and everyone healed back at the same rate. If you were a fighter with a ridiculous Con score and you had 90hp, then that just meant you got to be on point longer until the other fighter with 60hp took over. Eventually, everyone would more or less even out, and you'd rest as much as you could get away with. It's not like the party was going to wait around while everyone else was ready to go, just because you were down 30hp.</p><p>Ideally, at least. Hopefully you weren't using that terrible "critical hits" optional rule, which meant anything that needed a 20 to hit you would always deal double damage. High Dexterity combined with good armor could lead to extremely volatile fights, especially since the fighter with high Dex was unlikely to also have high Con.</p><p></p><p>Not that my experience is universal or anything. I mostly just meant to convey that AD&D could vary significantly between tables, to an extent unlike anything we've seen since.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7186967, member: 6775031"] That assumes dead characters are immediately dropped and the player is free to immediately bring in a new randomly-rolled character (rather than, for example, promoting a henchperson to PC status). It also assumes that the difference in stats is enough to span the gap between death and survival, such that a fighter with 18/00 is likely to survive indefinitely where a fighter with 14 is likely to die quickly. In my experience, neither of those two are true. When I played AD&D, individual deaths were rare and TPKs were much more common. We also didn't fight a lot of monsters in the narrow region where stats would make much of a difference; most monsters were either strong enough to kill the party outright, or weak enough that a +2 to hit or damage weren't necessary to prevail. The difference between strong characters and weak characters is that strong characters would experience slower attrition, so they could get more done before calling it quits. That assumes you will eventually encounter a dragon or powerful spellcaster who wants to kill you, which isn't necessarily the case. You [I]could[/I] just fight orcs forever. That's only a slight exaggeration. In my experience, maximum HP was not that important of a number, because whoever had the most HP left became the tank (within certain margins), and everyone healed back at the same rate. If you were a fighter with a ridiculous Con score and you had 90hp, then that just meant you got to be on point longer until the other fighter with 60hp took over. Eventually, everyone would more or less even out, and you'd rest as much as you could get away with. It's not like the party was going to wait around while everyone else was ready to go, just because you were down 30hp. Ideally, at least. Hopefully you weren't using that terrible "critical hits" optional rule, which meant anything that needed a 20 to hit you would always deal double damage. High Dexterity combined with good armor could lead to extremely volatile fights, especially since the fighter with high Dex was unlikely to also have high Con. Not that my experience is universal or anything. I mostly just meant to convey that AD&D could vary significantly between tables, to an extent unlike anything we've seen since. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top