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<blockquote data-quote="Lanefan" data-source="post: 7187026" data-attributes="member: 29398"><p>Yeah, but in 3e a stat isn't considered high until it reaches at least the mid-twenties...</p><p></p><p>Assuming, of course, that pure combat ability is the be-all and end-all of why and how one creates a character.</p><p></p><p>In the game I play in, the heaviest damage-dealer is a Fighter-Thief who kills outright on backstrikes and merely hurts very badly on frontstrikes. The biggest problem with him sometimes is getting him to engage at all, as he's not the starchiest of creatures: the term 'glass cannon' comes to mind.</p><p></p><p>And a party without a competent Thief is at quite a disadvantage. Scouting? Good luck with that, unless you're outdoors and the Ranger can take the slack. Traps? Sure; these can be overcome by summoned idiots, but that chews up the MU's spells. Locks? Again, the MU can take care of a certain number of these per day but after that she's done, and no other 2nd-level slots either. A Thief can just keep on picking 'em all day...</p><p></p><p>Lan-"fair to say we ditched the 'two-class' rule for Humans about 1983 and replaced it with Elf-like multiclassing"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7187026, member: 29398"] Yeah, but in 3e a stat isn't considered high until it reaches at least the mid-twenties... Assuming, of course, that pure combat ability is the be-all and end-all of why and how one creates a character. In the game I play in, the heaviest damage-dealer is a Fighter-Thief who kills outright on backstrikes and merely hurts very badly on frontstrikes. The biggest problem with him sometimes is getting him to engage at all, as he's not the starchiest of creatures: the term 'glass cannon' comes to mind. And a party without a competent Thief is at quite a disadvantage. Scouting? Good luck with that, unless you're outdoors and the Ranger can take the slack. Traps? Sure; these can be overcome by summoned idiots, but that chews up the MU's spells. Locks? Again, the MU can take care of a certain number of these per day but after that she's done, and no other 2nd-level slots either. A Thief can just keep on picking 'em all day... Lan-"fair to say we ditched the 'two-class' rule for Humans about 1983 and replaced it with Elf-like multiclassing"-efan [/QUOTE]
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