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<blockquote data-quote="Helldritch" data-source="post: 7187044" data-attributes="member: 6855114"><p>Not necessarily, but as I said. I introduced over a hundred of players during 1e/2e era. And by the time you got to access legend and lore it was possible to access magical recepei on how to build magic items.</p><p></p><p></p><p></p><p>Again, high level characters were able to obtain the knowledge needed to create their own. Why do you think that the rules for creating magic items were more and more limiting from edition to edition? The Dragon magazine was usually filled with new magical items created by living wizards and (to a certain degree) priests. The only + side of making your own magical items was the exp cost required to create one (yep that was in 1ed too). That was forcing the mage to go on adventure more and more.</p><p></p><p>Ho and don't forget that treasure tables were much more generous then than what they are today. With the gold you could convince an allied wizard/priest to make you an item you desired. You'd have to go on an adventure to get the materials components and all the yaddi yaddas that would come with such a quest. Remember that normaly, it could take years to level a character to level 20+ (It took me 3 years to level my dual 7th level fighter to wizard level 20). And we were gaming 2 times per week. So yep, we had time to find those magic items we wanted.</p><p></p><p>Legend lore to find either the receipe or the item itself. (contact other could do, but it was risky)</p><p>Take teleport to get to the item.</p><p>Slay the beast/evil character or whatever guards the items.</p><p>Rince and repeat.</p><p></p><p>So pretty much yes, you could get all these powerful items over time. If your DM was not cheating around and making the items unavailable for nothing. In 1e, magic was almost omnipresent, depending on the setting. Why do you think there was so much complain about the monty haul campaings? I never was a magic distribution machine type DM and yet, at a certain level, these items were becoming more and more available. Not because I was giving in, but simply because at these levels, the players were able to use their brain and ressources to obtain some.</p><p></p><p></p><p></p><p>Fully agree with you on that one.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7187044, member: 6855114"] Not necessarily, but as I said. I introduced over a hundred of players during 1e/2e era. And by the time you got to access legend and lore it was possible to access magical recepei on how to build magic items. Again, high level characters were able to obtain the knowledge needed to create their own. Why do you think that the rules for creating magic items were more and more limiting from edition to edition? The Dragon magazine was usually filled with new magical items created by living wizards and (to a certain degree) priests. The only + side of making your own magical items was the exp cost required to create one (yep that was in 1ed too). That was forcing the mage to go on adventure more and more. Ho and don't forget that treasure tables were much more generous then than what they are today. With the gold you could convince an allied wizard/priest to make you an item you desired. You'd have to go on an adventure to get the materials components and all the yaddi yaddas that would come with such a quest. Remember that normaly, it could take years to level a character to level 20+ (It took me 3 years to level my dual 7th level fighter to wizard level 20). And we were gaming 2 times per week. So yep, we had time to find those magic items we wanted. Legend lore to find either the receipe or the item itself. (contact other could do, but it was risky) Take teleport to get to the item. Slay the beast/evil character or whatever guards the items. Rince and repeat. So pretty much yes, you could get all these powerful items over time. If your DM was not cheating around and making the items unavailable for nothing. In 1e, magic was almost omnipresent, depending on the setting. Why do you think there was so much complain about the monty haul campaings? I never was a magic distribution machine type DM and yet, at a certain level, these items were becoming more and more available. Not because I was giving in, but simply because at these levels, the players were able to use their brain and ressources to obtain some. Fully agree with you on that one. [/QUOTE]
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