Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7187424" data-attributes="member: 29398"><p>You're saying I can't get thespian with a one-hit wonder?</p><p></p><p>Were you and I at the same table when you said that, my next words would be "Just sit down in that chair right there and let me show you how it's done."</p><p></p><p>There's so many assumptions baked into this statement that I'm not sure where to start.</p><p></p><p>First off, as a player I still get to see the story - the party's story (which is the one that matters) - play out even if my own role at the table is to, in effect, play a series of bit parts.</p><p></p><p>Second off, in a randomized system there's only so much powergaming one can do (yay!), and skill during play is more important than "build" during roll-up.</p><p></p><p>Third off, you're assuming the individual characters are the protagonists; I approach it from a slightly different view: the party as a whole is the protagonist, though its internal makeup may be in more or less constant flux.</p><p></p><p>As soon as I see the words "damage per round" my first reaction is to want to just skip to the next post; as all they make me think of is 3e-style powergaming crap that's largely anathaemic to the way I prefer to play.</p><p>We did away with most of those caps ages ago. Were they still a thing, I'd probably more or less agree with your assessment.</p><p></p><p>I've found straight Thieves aren't as bad at combat as you seem to think...provided they don't just wade into the front line and try going toe to toe:</p><p></p><p>Round 1 - sneak into position and hide</p><p>Round 2 - sneak in, two-weapon backstrike, back out when possible if foe not dead</p><p>Round 3 - move and hide</p><p>Round 4 - sneak in, two-weapon backstrike ... (etc.)</p><p></p><p>Now this doesn't work with all opponents, but it's a fine start.</p><p></p><p>No you don't. The MU's no-armour restriction trumps the Fighter-side's ability to wear it, assuming you ever want to cast any spells.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7187424, member: 29398"] You're saying I can't get thespian with a one-hit wonder? Were you and I at the same table when you said that, my next words would be "Just sit down in that chair right there and let me show you how it's done." There's so many assumptions baked into this statement that I'm not sure where to start. First off, as a player I still get to see the story - the party's story (which is the one that matters) - play out even if my own role at the table is to, in effect, play a series of bit parts. Second off, in a randomized system there's only so much powergaming one can do (yay!), and skill during play is more important than "build" during roll-up. Third off, you're assuming the individual characters are the protagonists; I approach it from a slightly different view: the party as a whole is the protagonist, though its internal makeup may be in more or less constant flux. As soon as I see the words "damage per round" my first reaction is to want to just skip to the next post; as all they make me think of is 3e-style powergaming crap that's largely anathaemic to the way I prefer to play. We did away with most of those caps ages ago. Were they still a thing, I'd probably more or less agree with your assessment. I've found straight Thieves aren't as bad at combat as you seem to think...provided they don't just wade into the front line and try going toe to toe: Round 1 - sneak into position and hide Round 2 - sneak in, two-weapon backstrike, back out when possible if foe not dead Round 3 - move and hide Round 4 - sneak in, two-weapon backstrike ... (etc.) Now this doesn't work with all opponents, but it's a fine start. No you don't. The MU's no-armour restriction trumps the Fighter-side's ability to wear it, assuming you ever want to cast any spells. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top