Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7187624" data-attributes="member: 4937"><p>I'd love to see it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>No seriously, I would. </p><p></p><p></p><p></p><p>That's an interesting perspective, but regardless, you are still forgoing some of the most important aspects of narrative by accepting that that is what story means in the context of an RPG. I don't think I agree that the party's story is the story that matters, any more than I'd agree that in a cooperative game only an individual characters story matters. And as a practical matter, the party's story is the story of the members that have made up the party, and if no part member arises above the level being a bit player, the whole story suffers. My current campaign suffers IMO from all the lose threads and broken stories that have occurred as characters died. If I novelized it, there would be more continuity for the purposes of improving the story.</p><p></p><p></p><p></p><p>You'd think, but I'm pretty sure that's not true. </p><p></p><p></p><p></p><p>I'm not a powergamer myself, but I also prefer as a player not to lose my character, and as a GM for my player's characters to survive. For that to happen in a 'randomized system', they have to exert both system mastery and skillful play.</p><p></p><p></p><p></p><p>Leaving aside whether it is even legal to do that with thief skill, and whether its tactically possible in the majority of situations, your combat got to round 4. </p><p></p><p></p><p></p><p>With dual-classing, that's certainly true. It doesn't with demi-human multi-classing, unless I was mistaken the entire time I was playing 1e AD&D.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7187624, member: 4937"] I'd love to see it. :) No seriously, I would. That's an interesting perspective, but regardless, you are still forgoing some of the most important aspects of narrative by accepting that that is what story means in the context of an RPG. I don't think I agree that the party's story is the story that matters, any more than I'd agree that in a cooperative game only an individual characters story matters. And as a practical matter, the party's story is the story of the members that have made up the party, and if no part member arises above the level being a bit player, the whole story suffers. My current campaign suffers IMO from all the lose threads and broken stories that have occurred as characters died. If I novelized it, there would be more continuity for the purposes of improving the story. You'd think, but I'm pretty sure that's not true. I'm not a powergamer myself, but I also prefer as a player not to lose my character, and as a GM for my player's characters to survive. For that to happen in a 'randomized system', they have to exert both system mastery and skillful play. Leaving aside whether it is even legal to do that with thief skill, and whether its tactically possible in the majority of situations, your combat got to round 4. With dual-classing, that's certainly true. It doesn't with demi-human multi-classing, unless I was mistaken the entire time I was playing 1e AD&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top