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<blockquote data-quote="Celebrim" data-source="post: 7187880" data-attributes="member: 4937"><p>Or to put it another way, there are about .9 magic items per lair of troglodytes, or about a 1.6% chance per slain troglodyte in a lair that there is magic item to be found in some secure, hidden, and possibly trapped location.</p><p></p><p>I'll roll for the treasure possess by this troglodyte lair (rounding up to 1 magic item) now (literally I will).... </p><p></p><p>What luck, a staff of striking, a fantastically potent and powerful item! The staff, unrecognized by the primitive troglodytes, has been incorporated as a simple stick in the large mud and thatch dam that they have constructed as a breeding pond for the fish that supply the village. Players have a 1% cumulative chance of noticing it as unusual per full turn that they spend investigating the dam. The staff can be freed after 10 minutes of vigorous pulling and digging, but unfortunately this has a 50% chance of causing the dam to collapse. Unfortunate characters that fail a saving throw versus petrification are swept to the doom and are 85% likely to drown unless they have some means of breathing water. When recovered, the staff has but 5 charges remaining. A wizard of 11th level or higher may be able to recharge the staff, but if one can be found they will demand at least 75% of the payment of the full cost of such an item for the service - if they are even willing to perform the work which they will only do for parties that impress them with their demeanor and similar outlook upon life.</p><p></p><p>With only a slight exaggeration, that is very much the game I grew up playing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7187880, member: 4937"] Or to put it another way, there are about .9 magic items per lair of troglodytes, or about a 1.6% chance per slain troglodyte in a lair that there is magic item to be found in some secure, hidden, and possibly trapped location. I'll roll for the treasure possess by this troglodyte lair (rounding up to 1 magic item) now (literally I will).... What luck, a staff of striking, a fantastically potent and powerful item! The staff, unrecognized by the primitive troglodytes, has been incorporated as a simple stick in the large mud and thatch dam that they have constructed as a breeding pond for the fish that supply the village. Players have a 1% cumulative chance of noticing it as unusual per full turn that they spend investigating the dam. The staff can be freed after 10 minutes of vigorous pulling and digging, but unfortunately this has a 50% chance of causing the dam to collapse. Unfortunate characters that fail a saving throw versus petrification are swept to the doom and are 85% likely to drown unless they have some means of breathing water. When recovered, the staff has but 5 charges remaining. A wizard of 11th level or higher may be able to recharge the staff, but if one can be found they will demand at least 75% of the payment of the full cost of such an item for the service - if they are even willing to perform the work which they will only do for parties that impress them with their demeanor and similar outlook upon life. With only a slight exaggeration, that is very much the game I grew up playing. [/QUOTE]
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