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<blockquote data-quote="Helldritch" data-source="post: 7187918" data-attributes="member: 6855114"><p>Welcome to my game. Now, the trog would've had 3 items or none at all. Not only one. Let us assume that the other two were potions that had been used.</p><p></p><p>Here is what my 1st edition players would have done. Let us assume level 5.</p><p>Ok, it's a nice pile. Now let us detect magic.</p><p>Detect Magic: You sense magic emanation in a path 1" wide per 30" long.</p><p>Bla, bla, bla </p><p>Your sensing will be blocked by 3' of solid wood.</p><p>You sense magic, so you don't have to see it. OK back to the players.</p><p>Ho magic is in the dam... damn! (pun intended).</p><p>Is there some risks if we remove whatever is in there?</p><p>Roll d20 under your intelligence.</p><p>Done, Yep there is.</p><p>Ok, we investigate what could be done. </p><p>ME: you see that the magic comes from a wooden staff incorporated into the dam. It seems to be a key element for supporting the dam.</p><p>Them: Ok, lets reinforce the area around the staff. Can the dwarf determine how to reinforce it?</p><p>ME: Sure, its not that different from doing it in an underground river. Roll d20 under your intelligence or wisdom</p><p>Dwarf: I'll take intelligence. I failed.</p><p>ME: You're not sure of what to do to properly reinforce the dam. It might be really dangerous to do it.</p><p>Cleric: Lets wait tomorrow morning. I'll pray for bless and prayer to help you.</p><p>Mage: I'll memorize Monster summoning to help in the digging.</p><p>Druid: Ok, I'll pray? For water breathing, just in case.</p><p></p><p>When the staff is recoverd and identified.</p><p>Only 5 charges, well, it is still a good weapon. </p><p>Cleric: The patriarch of my church could use and recharge such a staff. Maybe we can give it to him and get something in return? A free raise dead for a friend?</p><p>Mage: Hu... Only wizard can recharge stave...</p><p>Cleric: Maybe so, but my church has the money to do it, if necessary. We don't. The gain in helping my church will outweigh the small benefit we can have now. Even future consideration will be better than using such a weapon ourselves. </p><p>Paladin: Agreed. </p><p>Elven Rogue/Wizard: That will be deduced from your share. I want nothing in this. I... (Dwarf) Shut up and pay. Just like me.</p><p></p><p>And this is not an exageration of what would've happen.</p><p></p><p>As you can see, try as you may. Some groups will find ways, others won't. My games were not unlike yours. In fact from what you wrote, they were quite similar. Only I was not always doing such things all the time. After a while, it becomes quite boring. Players are supposed to be heroes after all. Sometimes they get it easy, sometimes they don't.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7187918, member: 6855114"] Welcome to my game. Now, the trog would've had 3 items or none at all. Not only one. Let us assume that the other two were potions that had been used. Here is what my 1st edition players would have done. Let us assume level 5. Ok, it's a nice pile. Now let us detect magic. Detect Magic: You sense magic emanation in a path 1" wide per 30" long. Bla, bla, bla Your sensing will be blocked by 3' of solid wood. You sense magic, so you don't have to see it. OK back to the players. Ho magic is in the dam... damn! (pun intended). Is there some risks if we remove whatever is in there? Roll d20 under your intelligence. Done, Yep there is. Ok, we investigate what could be done. ME: you see that the magic comes from a wooden staff incorporated into the dam. It seems to be a key element for supporting the dam. Them: Ok, lets reinforce the area around the staff. Can the dwarf determine how to reinforce it? ME: Sure, its not that different from doing it in an underground river. Roll d20 under your intelligence or wisdom Dwarf: I'll take intelligence. I failed. ME: You're not sure of what to do to properly reinforce the dam. It might be really dangerous to do it. Cleric: Lets wait tomorrow morning. I'll pray for bless and prayer to help you. Mage: I'll memorize Monster summoning to help in the digging. Druid: Ok, I'll pray? For water breathing, just in case. When the staff is recoverd and identified. Only 5 charges, well, it is still a good weapon. Cleric: The patriarch of my church could use and recharge such a staff. Maybe we can give it to him and get something in return? A free raise dead for a friend? Mage: Hu... Only wizard can recharge stave... Cleric: Maybe so, but my church has the money to do it, if necessary. We don't. The gain in helping my church will outweigh the small benefit we can have now. Even future consideration will be better than using such a weapon ourselves. Paladin: Agreed. Elven Rogue/Wizard: That will be deduced from your share. I want nothing in this. I... (Dwarf) Shut up and pay. Just like me. And this is not an exageration of what would've happen. As you can see, try as you may. Some groups will find ways, others won't. My games were not unlike yours. In fact from what you wrote, they were quite similar. Only I was not always doing such things all the time. After a while, it becomes quite boring. Players are supposed to be heroes after all. Sometimes they get it easy, sometimes they don't. [/QUOTE]
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