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<blockquote data-quote="Lanefan" data-source="post: 7187993" data-attributes="member: 29398"><p>I long ago learned not to pin any aspect of the story on any one particular character, as sure as shootin' that'll be the character who drops dead at the next opportunity.</p><p></p><p>That said, my own game has had a boatload of characters pass through it...some lasted, some didn't...yet the overall story has remained at least vaguely coherent.</p><p></p><p>It's an unusual combat that doesn't go 4 rounds, unless the foes (or, very rarely, the party) are complete pushovers. I don't have stats on it, but I'd guess about 5-7 rounds is average. The shorter battles tend to be against single enemies - fights against a dragon, for example, are always short no matter which side wins. But anything involving multiple enemies is going to go on for a while.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7187993, member: 29398"] I long ago learned not to pin any aspect of the story on any one particular character, as sure as shootin' that'll be the character who drops dead at the next opportunity. That said, my own game has had a boatload of characters pass through it...some lasted, some didn't...yet the overall story has remained at least vaguely coherent. It's an unusual combat that doesn't go 4 rounds, unless the foes (or, very rarely, the party) are complete pushovers. I don't have stats on it, but I'd guess about 5-7 rounds is average. The shorter battles tend to be against single enemies - fights against a dragon, for example, are always short no matter which side wins. But anything involving multiple enemies is going to go on for a while. Lanefan [/QUOTE]
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